Join Ellery Connell for an in-depth discussion in this video Building simple light objects, part of Light and Texture for Product Visualization in MODO.
When you're dealing with simple diffused objects without a lot of reflectivity,…basic polygonal lights can be sufficient for creating a good in-depth scene.…You can simply place your polygons, apply some luminous intensity.…And then have good control over your luminous color that will control the…overall temperature or coloration of your lighting in the scene.…However, when you start to add in some reflectivity, which I'll do here.…I'm going to go to the video to bring texture here that's on the can, and I've…added just a simple material on top. I'm going to go to the material trans here.…
I'm going to turn on Match Specular, and now you can see that I have some…reflections showing. This is when basic polygonal lighting can…leave a bit to be desired. If you'd like to follow along with this,…open up the Light Objects Start file. And there are a couple of important things…to notice about this file before I continue.…And the first thing is that it's been scaled down to a more exact size.…Previously, the can had been relatively large.…
Author
Released
7/12/2013- UV mapping
- Working with texture layers
- Texture layer blending
- Instancing layers
- Using multilayered materials
- Polygonal lighting
- Creating painted environments
- Rendering and render settings
Skill Level Intermediate
Duration
Views
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Creating Product Shots in MODO
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MODO 701 Essential Training
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Introduction
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Welcome1m 9s
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1. Overview
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Using the included files1m 23s
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2. UV Mapping
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UV mapping overview5m 21s
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Creating new UV maps11m 12s
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Editing existing UV maps12m 54s
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Advanced UV mapping12m 45s
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3. Working with Texture Layers
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Layering texture basics4m 45s
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Color vs. value textures8m 29s
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Advanced procedurals5m 23s
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Image-based layers7m 2s
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Layer gamma3m 28s
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4. Advanced Shader Tree Options
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Texture layer blending8m 16s
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Instancing layers3m 47s
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Layer and group masks7m 39s
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Multilayered materials8m 24s
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Presets2m 45s
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5. Polygonal Lighting
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6. Creating Painted Environments
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Painting your lighting12m 41s
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7. Rendering and Render Settings
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Rendering with multiple outputs12m 17s
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Render passes7m 13s
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Global illumination settings7m 44s
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Render quality settings11m 16s
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Saving your finished renders7m 35s
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Video: Building simple light objects