Join Ellery Connell for an in-depth discussion in this video Building geometry for particle generation, part of Modeling for Product Visualization in MODO.
In this video, we'll look at how to set up some basic geometry that can be used …to hold on to particles, if we want to add some particle effects to our scene, …for something like splashing or anything that you might use particles for. …So let's start here. If you'd like to follow along, you can …open up the Particles Start scene for the Projects folder, and you'll find that we …have our three cans inside a simple scene with a rolled backdrop with a corner. …And a light overhead, and there's a simple environment that goes with it that …gives the whole thing a little bit of something to see when you go to render.…
So, if you want to go in and have a look at how this is going to be rendered, …you've got something set up there. So, let's go back to the Model Quad tab, …and we'll start setting this up. going to make a new layer, so we'll press …the N key to make a new mesh layer. And inside this new mesh layer we're …going to put something that will hold on to our geometry. …And in this case, we're going to create something, that would be kind of like a puddle. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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