Building a channel-based animation


show more Building a channel-based animation provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Building a channel-based animation

In order to build a channel-based animation, we need something to work with. So what I have done here is I have loaded up the hybrid car that came with the Luxology assets and created a scene. And in this scene we have the HybridCarBody, we have a RearPassengerTire, the RearDriversTire, the FrontPassengerTire, and the FrontDriversTire. Now each of those are in their own layer. So we have five meshes altogether. The reason they are is because I want to be able to rotate each one of these tires. I will press Shift+A to bring that into view, and with that FrontPassengerTire selected, I am going to press the Y command, and then I am going to rotate it, and look what happens.

Not so good, is it? Well, in order to set up a channel- based animation, we have to make sure--and in this case something that's going to be revolving--that the wheel itself can pivot properly; otherwise, they are going to just fly all over the place. So I am going to show you how to set that up. The other thing we need t...

Building a channel-based animation
Video duration: 5m 51s 7h 32m Beginner

Viewers:

Building a channel-based animation provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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