Join Ellery Connell for an in-depth discussion in this video Bitmap textures, part of Getting Started with MODO 601.
In this video, we'll have a look at image-based textures, or Bitmap textures. …And how they can be used to add more depth and interest to your 3D materials. …There are a couple of different ways to add in image-based textures. …Right now, I'm in the Materials Sphere start scene, and I have selected my …material for ball one. If I know where an image is in my Finder, …if I've got a folder set aside on my Desktop, I can choose to load an image or …any image sequence. If you have an animated multi-frame …texture that you'd like to add on. So, if I can choose Load Image, then I …can just navigate to wherever that image is.…
I'm actually going to just pull though from the default content that ships with Modo. …So, if you, over on the left-hand side, see your assets over here. …I'm going to choose Images. Inside the Images here, I'm going to …scroll down to the PH Textures, and I'm going to go to Concrete. …I'm always kind of a sucker for putting concrete materials on these spheres. …I don't know why. So, if you have this material here, this …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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