Join Ellery Connell for an in-depth discussion in this video Basic projection, part of Learning MODO 601.
In this video we will have a look on how to actually construct basic UV's. …If you would like to follow along with me you can open up the UV basic start file …from the projects folder. And that just has this basic cube with a …texture already on it. And we'll go the UV tab. …And then I'm going to zoom in here and over in my lists, it has a bunch of …different mappings. One of these is UV maps, and you can see …that there's a texture map, which is what we already have on there. …And if I'd like to see the image in the background, I can always go down to Backdrop.…
And it's right now set to current image selection, so if I go to my shader tree …and actually go fish out and find my cube, and find my image here. …That will pop up in the background. If you'd like something else to show up …in there, you can either choose a particular image that you already have …loaded into the scene, or you can load an image. …And that will bring up a dialog box and let you load in an image that is not …currently in your scene. So let's have a look at how this is …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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