Join Ellery Connell for an in-depth discussion in this video Basic object primitives, part of Getting Started with MODO 601.
In this video we'll look at the asic object primitives in Modo and that's …going to be the four top ones here cube sphere cylinder cone and then also the …(UNKNOWN) looks like a donut there on the, second row. …So, let's first have a look at the basic cube shape. …Now, when you turn on the cube tool, or click on the icon, you can see that you …get option for the cube down here. Now I'm going to maximize this so I can …have more space, that's what the zero on the numeric keypad. …If you have a larger monitor, you'll be able to see that more easily.…
But now you can see all the options that we have here. …And by default, it's going to give you a cube positioned at the origin. …So position is 0, 0, 0 on x, y, and z with one meter in all three directions …and one segment or one subdivision in each of those directions. …So, if I were to simply click apply We'll see that we get a basic cube dropped in …and that's it. So looking at the other options available …we can start to draw out a cube and get a little more control over what actually happens.…
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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