Join Ellery Connell for an in-depth discussion in this video Basic material channels: Transparency, part of Learning MODO 601.
In this video we'll be looking at the transparency sections under the Material …Transit setting or basic material attributes. …And this is once again, looking at the material spheres basic scene file. …So you can open that up and we're on frame two now, which is going to focus on …the third sphere in the group. Which is purely a, kind of a, a …reflective glass ball. We look at our settings here, this …material actually has a little bit going on in the Material Ref setting. …It has a little bit of specular and a little bit of reflection.…
And then it has the Fresnel Effect turned on in the match specular, so that we get …a little bit of increased reflection around the edges of the osphere. …So, under the Material Trans setting, this is where the bulk of the actual …Material settings are going on here. And we have, transparent amount, which …is, how transparent things are. This is just, a simple value, 0 to 100%, …and is going to govern how much light is actually passing through the sphere. …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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