Join Ellery Connell for an in-depth discussion in this video Basic material channels: Subsurface scattering, part of Learning MODO 601.
In this video, we'll be looking at sub-surface scattering and luminosity. …These are the kind of, final main chunks of the material trans-settings. …And we'll see how they can be used to create much more complex surfaces. …And also add lighting to your surfaces, that will Take effect on other objects. …So we'll actually start down lower here with the luminous intensity, or the …luminosity settings. So you can see this sphere here on the …left, has a luminous intensity of ten. That's a relatively bright luminous object.…
And you can see it's bright enough that this luminous color is actually disappearing. …But when we look at it in reflections and we see the effect that it has on other …objects, We do still get that warm hue coming out. …So, even though the object itself isn't appearing that color, its affect is felt. …You think of something like a light bulb that has a little bit of a tint to it. …If you look right at the light bulb it's still going to look, pretty much, white, …because it's going to be brighter than your eyes are going to want to see. …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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