Join Ellery Connell for an in-depth discussion in this video Basic material channels: Reflection, part of Getting Started with MODO 601.
In this video well have a look at the reflective properties under the material …ref and also just give a quick mention to our surface normal settings, which aren't …going to change a whole lot here on the basic materials. …So we'll just look at those very quickly. Now, really reflection in 3-D is broken …up into. Two and in this case three separate kinds …of reflection. There is Specular reflection, Real …reflection, and then Modo also has clear cone amount option. …Now the Specular reflection is actually a fake reflection that has to do with 3-D lights.…
So lights inside of a 3-D scene. Sense lights in 3-D scenes are not actual objects. …They are not something that shines light visually, they can be reflected. …the specularity is actually used to fake the reflection that would happen based …off bright areas of light. So, with no specularity on, you can see …that this surface looks relatively even. It's hard to tell exactly where the …light's coming from, other than, just kind of generally up and to the left. …
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
Modeling for Product Visualization in MODOwith Ellery Connell4h 13m Intermediate
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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