Join Ellery Connell for an in-depth discussion in this video Basic material channels: Diffuse, part of Learning MODO 601.
In this video, we'll have a look at the diffused settings on the basic material. …Which in this case is just going to govern the color, and the brightness of …the color, and the nature of the color on the surface of the 3D object. …If you'd like to follow along, with exactly what I'm doing here, you can open …up the materials sphere's basic. Which has all these materials on them already. …Then you can go and just further explore the settings that I'll be talking about. …And if you'd like to build these from scratch, you can open up the material …spheres start project, and that will give you the same thing but with just no …materials added on. Just blank materials in the place on each …individual sphere so that you can start building those from scratch.…
So, in this case I'm going to have the material spheres basic up, and we'll have …a look at our defuse settings. So, the defuse is the first chunk under …the material ref settings for a basic material. …There are two sections, material ref and material trans. …
Author
Released
11/28/2012- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Animation
- Lighting and rendering
Skill Level Beginner
Duration
Views
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Introduction
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Welcome1m 15s
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1. Getting Started
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What is MODO?2m 18s
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Understanding 3D design4m 4s
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How to use the project files1m 21s
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2. The MODO Layout Tabs
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Layout tabs: Model creation4m 11s
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Layout tabs: Render7m 50s
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3. MODO Fundamentals
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General preferences3m 57s
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Navigation in 3D space6m 58s
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Grids and the workplane5m 31s
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Making basic selections4m 23s
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Making complex selections8m 42s
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Basic object manipulation4m 45s
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4. Modeling Tools
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Basic object primitives10m 40s
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The Polygon Pen tool9m 5s
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The Text tool3m 3s
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Subdivision surfaces7m 52s
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Action centers9m 38s
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Symmetry4m 54s
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Falloffs9m 43s
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5. Materials, Textures, and Surfaces
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The preview renderer7m 40s
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Procedural textures6m 29s
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Bitmap textures7m 7s
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6. UV Mapping
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UV basics6m 52s
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Basic projection8m 34s
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Organic UV projection7m 31s
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7. Animation
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Animation basics2m 41s
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Creating keyframes5m 32s
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Using the graph editor4m 3s
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Rigged animation6m 12s
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Physics animation9m 29s
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Vertex maps3m 52s
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8. Lighting
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Lighting styles in 3D4m 4s
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Direct illumination7m 34s
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Indirect illumination6m 28s
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9. Rendering
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Camera setup4m 34s
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Render settings6m 9s
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Render outputs8m 9s
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Rendering animation3m 25s
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Conclusion
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Modeling next steps1m 52s
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Texturing next steps1m 57s
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UV mapping next steps3m 27s
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Animation next steps1m 31s
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Video: Basic material channels: Diffuse