Applying image-mapped textures


show more Applying image-mapped textures provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training show less
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Applying image-mapped textures

Using procedural textures is just one way to create materials on your models. I have got the FireExtinguisherSurfaced model loaded up, and if we jump over to the Render tab, you're going to see that we've got our surfaces that we've created in the last two videos, a nice rubber hose, we've got some metal, and we've got our occlusion shader on the material surface itself, just to create a little organic look to it. But what if you want to put a label on there? Well, there are two ways to do that, and we're going to do it with a solid image map, and then we're going to do it with a transparent image map. And I am going to show you both of those.

So first of all, what we're going to do is come over to the Shader Tree. I am going to open this up, I am going to open up the render, and I am going to open up the Base Material group. I am going to delete the base material here and then the Fire Extinguisher Base, I am going to open that up, and here you can see we...

Applying image-mapped textures
Video duration: 6m 2s 7h 32m Beginner

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Applying image-mapped textures provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the MODO 501 Essential Training

Subject:
3D + Animation
Software:
MODO
Author:
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