Join Ellery Connell for an in-depth discussion in this video Animation next steps, part of Getting Started with MODO 601.
We've really only scratched the surface of what is possible with creating …animation inside of Moto. Although, a lot of the basics are covered …with parenting and relationships between objects, there's a lot more that you can …also do. You'll learn that there's the ability to …attach Mesh structures, like this one here. …This basic sloth character that I've created using the Solid Sketch tool, is …overlaying a basic rig, or an armature created of joints and skeletal bones, …that are put together, and then control the actual mesh itself.…
Then on top of that, there is a layer of Inverse Kinematics, which allows some …control pieces, the cubes here that you see in the scene, to act as goals. …And so, as one of these pieces is moved around, the other joints will reorient …them self, in order to keep the system together. …You can see even if I pull this over farther, it will pull on the character itself. …This kind of rigging is very common, and very powerful for creating complex …characters, and other complex moving pieces.…
- What is MODO?
- Understanding 3D design
- The MODO layout tabs
- MODO fundamentals
- Working with modeling tools
- Materials, textures, and surfaces
- UV mapping
- Lighting and rendering
Skill Level Beginner
1. Getting Started
2. The MODO Layout Tabs
3. MODO Fundamentals
4. Modeling Tools
5. Materials, Textures, and Surfaces
6. UV Mapping
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