Join Ellery Connell for an in-depth discussion in this video Advanced recoil, part of Modeling for Product Visualization in MODO.
In this video, we're going to look at some more advanced cloth options that …will allow you to build more complex cloth simulations that can fit your scene …if you have something beyond just very simple geometry to collide with. …If you'd like you can open up the Cloth Start Two scene file and follow along here. …And what you'll see is a square cloth and then underneath it is kind of a rounded pedestal. …So, we're going to start right off by jumping into the soft body influence for that. …And it's going to have all the options set up for some basic soft cloth, and …it's going to have this pin map turned on.…
And now the problem with using a pin map here is that this pin map has a square shape. …So if we go up here and look at my vertex map it has a square shape, but my …underlying geometry is a cylinder. So, right away, I'm going to have to turn …that off in order to make this conform to the object, and if we check here, we can …see that this object, which is the layer called cylinder collision has a mesh collision. …
- Intro to 3D for product visualization
- Benefits of polygonal modeling
- Polygonal modeling techniques
- Modeling with SubDs and PSubs
- Sculpting concepts and retopology
- Setting the scene
- Building geometry for particle generation
- Particle generation tools
- Using blobs
Skill Level Intermediate
1. Getting Started
Using the included files1m 6s
2. Polygonal Modeling
3. Modeling with SubDs and PSubs
4. Sculpting Concepts and Retopology
5. Setting the Scene
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