This video provides an overview of the mocha interface.
- We'll start our conversation on Mocha with the interface. Right now I'm in Mocha Pro. Now there are some variations between Mocha Pro, the Mocha Pro Plugin, and Mocha for AE. We'll discuss these as we go further, but mainly has to do with what modules you have down here at the bottom. Let's talk about the main parts, and these are shared by other variations. Up at the top is the main toolbar. Here you have all your main functions, including your File, Save, and File, Open. Below that is the main toolbar, where you have shortcuts for your file operations and also various tools to create and edit your splined shapes.
And the splined shapes are important for creating the plan or tracking. To left, you have your layer controls. Anytime you draw a splined shape, it's associated with a layer. So you have all your various layer properties that affect how that works. To the right is the viewer. This is where you see your footage and interactively draw and edit your splined shapes. Below that is the time control set. Here, you can play back, and there's also a set of buttons just for tracking, and a set of buttons for creating and editing key frames.
Below that is a set of modules and each ones of these modules has a tab. Now here you have some variation. Mocha Pro has a complete set. A few of these will be missing with Mocha for AE, but again we'll discuss this as we go further. This also carries a dope sheet, which you can use to edit your animation. Now all the variations of Mocha have all the most critical parts down here, in terms of the modules, so you can do all your tracking and adjusting down here. That's a quick introduction to the interface and we'll be able to use each one of these parts as we learn more about Mocha.
- Setting up the application
- Organizing projects
- Creating spline shapes
- Tracking in mocha
- Using tracking data for different tasks
- Masking occlusions
- Using offset tracking
- Rotoscoping fundamentals
- Creating complex mask shapes efficiently
- Stabilizing footage
- Correcting for lens distortion in footage
- Generating a 3D camera solve
- Working with mocha VR
Skill Level Beginner
VFX Techniques: Tracking Objects onto a Facewith Lee Lanier2h 42m Intermediate
VFX Techniques: Creating Particle Effectswith Lee Lanier2h 50m Intermediate
SynthEyes Essential Training (2015)with Brian Morse2h 34m Beginner
1. mocha Basics
2. Tracking in mocha
3. Fine-Tuning the Track
4. Rotoscoping in mocha
5. Stabilization, Distortion, and Object Removal
6. Stereo, 3D, and VR Tracking
Stereoscopic workflow4m 22s
Next steps1m 7s
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