Unity is being used for real-time visualization and AR/VR applications in almost every industry, moving well past its original use in games. Starting with the foundations, learn everything you need to know to get certified in Unity.
Learn Unity fundamentals.
Explore techniques for lighting, creating materials, and more in Unity.
Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.
1h 11m • COURSE
Cert Prep: Unity Fundamentals (2017) with Alan Thorn
Learn how to get started with game design using Unity, and prepare for the Unity Certified Developer exam by exploring essential Unity concepts.
1h 51m • COURSE
Cert Prep: Unity Materials, Lighting, and Effects (2017) with Alan Thorn
Demonstrate your proficiency at using Unity for game development by becoming a Unity Certified Developer. Prepare for the portion of the Unity Certified Developer exam focused on materials, lighting, and effects.
2h 11m • COURSE
Cert Prep: Unity Particle Systems, AI, and Audio (2017) with Alan Thorn
Become a Unity Certified Developer and show employers you have the Unity skills they're looking for. Get study tips for the exam objectives related to particle systems, AI, navigation and pathfinding systems, and audio.
1h 41m • COURSE
Cert Prep: Unity Scripting and Publishing (2017) with Alan Thorn
Prepare for the Unity Certified Developer exam by exploring the fundamentals of building scripts to create common gameplay mechanics.
1h 57m • COURSE
Cert Prep: Unity User Interfaces and Animation (2017) with Alan Thorn
Prepare for the Unity Certified Developer exam by exploring the fundamentals of creating user interfaces and animation in Unity.
1h 46m • COURSE
You'll learn Unity skills with these experts
Craig Barr is a leading educator and author in the 3D space, who is a top-rated SIGGRAPH and NAB speaker.
With more than 17 years of experience in 3D animation, visual effects, software production and content creation, Craig Barr brings unique experience to the presentation and communication of these subjects. Having produced over 100 technical and feature videos for software and hardware products and workflows, Craig is also a top-rated featured speaker, having presented at numerous industry events over the years, including GDC, Siggraph, NAB, and Autodesk University. He has authored tutorials for 3D World and 3D Artist Magazine, as well as chapters in books on production pipelines. Craig's educational background offers a unique blend of both science and animation.
He enjoys inspiring through interaction, content creation, and communication about creative technologies.
Alan Thorn is a multidisciplinary game developer, author, and educator with 17 years of industry experience.
Alan makes games for PC, mobile, and virtual reality. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as designer, programmer, and artist. He has written 23 technical books on game development and presented many video training courses, covering gameplay programming, Unity development, 3D modeling, and animation. He has worked in game development education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.