Unity is being used for real-time visualization and AR/VR applications in almost every industry, moving well past its original use in games. Starting with the foundations, learn everything you need to know to get certified in Unity.
Learn Unity fundamentals.
Explore techniques for lighting, creating materials, and more in Unity.
Become a Unity Certified Associate and show employers you have the Unity skills they're looking for. Study for the Fundamentals section of the Unity certification exam.
2h 2m • COURSE
Cert Prep: Unity Materials and Lighting with Alan Thorn
Become a Unity certified developer and boost your employability and skills. This course helps you prepare for the materials and lighting portion of the Unity Certified Associate exam.
1h 56m • COURSE
Cert Prep: Unity Audio and Effects with Alan Thorn
Become a Unity certified developer. Learn how to create amazing soundscapes and particle-driven effects for Unity projects, while preparing for the Unity Certified Associate exam.
1h 55m • COURSE
Cert Prep: Unity Scripting and Publishing with Alan Thorn
Become a Unity certified developer. Learn how to build C# scripts to make intelligent game objects and NPCs, and prepare for the scripting and publishing portion of the Unity Certified Associate exam.
2h 3m • COURSE
Cert Prep: Unity UI and 2D Games with Alan Thorn
Prepare for the Unity Certified Associate exam by exploring the fundamentals of creating user interfaces and 2D games in Unity.
1h 43m • COURSE
Cert Prep: Unity Animation and Cinematics with Alan Thorn
Bring characters and objects to life with Unity. Learn how to work with the game engine’s animation features as you prepare for the Unity Certified Associate exam.
1h 47m • COURSE
You'll learn Unity skills with these experts
Alan Thorn is a multidisciplinary game developer, author, and educator with 17 years of industry experience.
Alan makes games for PC, mobile, and virtual reality. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as designer, programmer, and artist. He has written 23 technical books on game development and presented many video training courses, covering gameplay programming, Unity development, 3D modeling, and animation. He has worked in game development education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.