Unreal Engine from Epic Games is used for real-time visualization and AR/VR applications in almost every industry, moving well past its original use in games. Starting with the foundations, learn what you need to know to get started in AR/VR using Unreal.
Learn AR/VR fundamentals.
Explore techniques for lighting, creating materials, and more.
Get an overview of virtual reality—what it is, where it's used, and what's in store for the future of VR—and learn the basic steps to create and publish VR content.
35m 18s • COURSE
Unreal Essential Training (2019) with Simon Manning
Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.
2h 47m • COURSE
Unreal Engine: Arch Viz Design Techniques with Simon Manning
Learn material, lighting, and optimization techniques that can help you efficiently build compelling experiences with Unreal Engine.
52m 50s • COURSE
Unreal: AR Visualization 01 Basic Concepts with Emmanuel Henri
Learn how to use the Unreal Engine to create an augmented reality (AR) mobile application that can display and allow interaction with a 3D model in the real world.
40m 47s • COURSE
Unreal: AR Visualization 02 Basic Interactivity with Emmanuel Henri
Learn how to add more advanced functionality and interactivity to an augmented reality game using the hit testing features in Unreal.
35m 46s • COURSE
Unreal: AR Visualization 03 Complex Interactivity with Emmanuel Henri
Learn how to use the Unreal Engine to create an augmented reality (AR) mobile application. Part 3 covers adding advanced interactivity and animation.
47m 40s • COURSE
You'll learn AR/VR skills with these experts
Craig Barr is a leading educator and author in the 3D space, who is a top-rated SIGGRAPH and NAB speaker.
With more than 17 years of experience in 3D animation, visual effects, software production and content creation, Craig Barr brings unique experience to the presentation and communication of these subjects. Having produced over 100 technical and feature videos for software and hardware products and workflows, Craig is also a top-rated featured speaker, having presented at numerous industry events over the years, including GDC, Siggraph, NAB, and Autodesk University. He has authored tutorials for 3D World and 3D Artist Magazine, as well as chapters in books on production pipelines. Craig's educational background offers a unique blend of both science and animation.
He enjoys inspiring through interaction, content creation, and communication about creative technologies.
Simon Manning is a maker. He is currently a VR specialist and model shop director for bevel.space.
Before he ever donned a VR headset, Simon was building physical things: models, 3D printers, even a mixed reality capture setup. Grounded in the knowledge of physical things, Simon's virtual experiences display clarity and confidence.
His innovative work on the F5 Tower in Seattle was featured in Wired Magazine and he is regularly invited to speak on the topic of enterprise VR applications. When he's not immersed in architecture Simon is an active member of the growing VR community, sharing his knowledge and trying the latest gizmos to keep up with the rapid pace of technology.
Emmanuel Henri is a full-stack developer with 20 years of experience in programming, technology, and design.