Unreal Engine from Epic Games is used for real-time visualization and AR/VR applications in almost every industry, moving well past its original use in games. Starting with the foundations, learn what you need to know to get started in AR/VR using Unreal.
Learn AR/VR fundamentals.
Explore techniques for lighting, creating materials, and more.
Get an overview of virtual reality—what it is, where it's used, and what's in store for the future of VR—and learn the basic steps to create and publish VR content.
35m 18s • COURSE
Unreal Essential Training (2019) with Simon Manning
Learn essential workflows for lighting, effects, visual scripting, cinematics, and project packaging with Unreal Engine 4.
4h 10m • COURSE
3D Content Creation for Virtual Reality with Craig Barr
Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
1h 57m • COURSE
Unreal: Introduction to Lighting with Craig Barr
Learn about lighting properties and concepts, then see how to use Unreal Engine 4 to light a scene, working with shadows, shapes, volumes, and more.
1h 39m • COURSE
Unreal: Introduction to Materials with Craig Barr
Get a straightforward introduction to Unreal materials. Learn how to use materials to control the look of your 3D models, including color, transparency, shininess, and more.
2h 18m • COURSE
Unreal Engine: Arch Viz Design Techniques with Simon Manning
Learn material, lighting, and optimization techniques that can help you efficiently build compelling experiences with Unreal Engine.
52m 50s • COURSE
VR Motion Graphics with Unreal Engine with Scott Pagano
Learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets.
3h 22m • COURSE
You'll learn AR/VR skills with these experts
Craig Barr is a leading educator and author in the 3D space, who is a top-rated SIGGRAPH and NAB speaker.
With more than 17 years of experience in 3D animation, visual effects, software production and content creation, Craig Barr brings unique experience to the presentation and communication of these subjects. Having produced over 100 technical and feature videos for software and hardware products and workflows, Craig is also a top-rated featured speaker, having presented at numerous industry events over the years, including GDC, Siggraph, NAB, and Autodesk University. He has authored tutorials for 3D World and 3D Artist Magazine, as well as chapters in books on production pipelines. Craig's educational background offers a unique blend of both science and animation.
He enjoys inspiring through interaction, content creation, and communication about creative technologies.
Simon Manning is a maker. He is currently a VR specialist and model shop director for bevel.space.
Before he ever donned a VR headset, Simon was building physical things: models, 3D printers, even a mixed reality capture setup. Grounded in the knowledge of physical things, Simon's virtual experiences display clarity and confidence.
His innovative work on the F5 Tower in Seattle was featured in Wired Magazine and he is regularly invited to speak on the topic of enterprise VR applications. When he's not immersed in architecture Simon is an active member of the growing VR community, sharing his knowledge and trying the latest gizmos to keep up with the rapid pace of technology.
Scott Pagano is the creative and production lead of Neither-Field, a boutique animation studio based in Los Angeles.
Pagano's work fuses an extensive career of design and technical exploration into a myriad of projects for studios, brands, and performers. Specializing in procedural processes, look development, and real-time systems, Pagano works with a wide range of traditional CG tools as well as game engines and interactive platforms, including Unreal Engine and TouchDesigner.
Pagano takes inspiration from both natural and man-made worlds to create forward-thinking work while keeping the arc of art history and image-making in mind as he contributes to the evolution of visual culture.The work of Neither-Field can be seen at www.neither-field.com.