Improve Your Architectural Visualization Skills with Unreal
Create architectural visualizations that are the next best thing to the real world. This path helps you take your designs out of architectural CAD tools and into the Unreal suite of tools for 3D, real-time visualizations that bring your models to life.
Create realistic textures and lighting in visualizations.
Discover new workflows to adopt in your practice.
Identify the best real-time visualization strategy for you.
Revit to Unreal for Architecture, Visualization, and VR with Simon Manning
Bring Revit models to life with Unreal. Learn how to add interactivity, custom materials and lighting, and more.
1h 37m • COURSE
Unreal Engine: Arch Viz Design Techniques with Simon Manning
Learn material, lighting, and optimization techniques that can help you efficiently build compelling experiences with Unreal Engine.
52m 50s • COURSE
Unreal: Substance Designer Workflow with Scott Pagano
Explore the integration of Substance Designer, a powerful tool for creating textures for 3D art and games, with Unreal Engine. Get a foundation in the principles of texture creation.
2h 5m • COURSE
Unreal Engine: Materials for Architectural Visualization with Joel Bradley
Learn how to create and optimize materials for architectural visualization in Unreal Engine. Explore the benefits and drawbacks of some of the most popular visualization workflows.
1h 34m • COURSE
You'll learn architectural visualization skills with these experts.
Simon Manning is a maker. He is currently a VR specialist and model shop director for bevel.space.
Before he ever donned a VR headset, Simon was building physical things: models, 3D printers, even a mixed reality capture setup. Grounded in the knowledge of physical things, Simon's virtual experiences display clarity and confidence.
His innovative work on the F5 Tower in Seattle was featured in Wired Magazine and he is regularly invited to speak on the topic of enterprise VR applications. When he's not immersed in architecture Simon is an active member of the growing VR community, sharing his knowledge and trying the latest gizmos to keep up with the rapid pace of technology.
Scott Pagano is the creative and production lead of Neither-Field, a boutique animation studio based in Los Angeles.
Pagano's work fuses an extensive career of design and technical exploration into a myriad of projects for studios, brands, and performers. Specializing in procedural processes, look development, and real-time systems, Pagano works with a wide range of traditional CG tools as well as game engines and interactive platforms, including Unreal Engine and TouchDesigner.
Pagano takes inspiration from both natural and man-made worlds to create forward-thinking work while keeping the arc of art history and image-making in mind as he contributes to the evolution of visual culture.The work of Neither-Field can be seen at www.neither-field.com.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as trueSpace and Bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.
Learning Paths are big commitments. Keep your goal in focus by taking one at a time. Starting Improve Your Architectural Visualization Skills with Unreal will pause your previous path and save your progress.