Industrial designers take ideas for physical products and turn those ideas into something ready to be manufactured and sold. From core design concepts to sketching and CAD, learn everything you need to know to get started in industrial design.
Learn the fundamentals of design.
Explore various ways of turning concepts into sketches.
Create prototypes and designs on your road to manufacturing a product.
Prime Studio Product Design with Stuart Harvey Lee
Meet the designers of Prime Studio, a product and brand consultancy, and learn about the process behind their new line of collapsible home products, Squish, in this short film.
14m 2s • COURSE
Rapid Prototyping for Product Design with Gabriel Corbett
Bring your product designs into the real world with rapid prototyping. Get a behind-the-scenes look at the machinery, and insights into techniques such as 3D printing, machining, resin casting, injection molding, and more.
1h 38m • COURSE
Industrial Design Foundations with Scott Clear
Take a high-level, practical look at industrial design. Learn about the role of storytelling in design, review a case study of an actual designer, and more.
1h • COURSE
Drawing Foundations: Fundamentals with Will Kemp
Breaks down the fundamentals of drawing, from line, tone, value, and light to negative space, perspective, and composition.
2h 24m • COURSE
Sketching for Product Design and AEC with Kevin Henry
Visualize ideas for small-scale and mass production with just a pen and paper. Learn sketching basics such as how to quickly generate shapes and forms, using planes, various projection methods, line weights, and shade and shadow to bring product designs to life.
3h 44m • COURSE
Learning Design Thinking: Lead Change in Your Organization with Turi McKinley
Learn how design thinking can lead to better designs and business solutions. Discover new strategies for ideation and problem solving, such as journey mapping, concepting, and prototyping.
2h 8m • COURSE
Rhino 5 Essential Training with Dave Schultze
Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
7h 10m • COURSE
Rhino: Designing for Consumer Electronics with Dave Schultze
Learn how to build a game controller while you improve your Rhino modeling and workflow skills.
1h 8m • COURSE
Rhino: Furniture Design with Jonathan Racek
Learn how to design furniture, both full-scale pieces and assets for game engines such as Unity, with Rhino 3D. This course covers the history of furniture design, Rhino modeling techniques, and methods for exporting your furniture design for rendering, 3D printing, or game development.
2h 25m • COURSE
Rhino and V-Ray: Rendering with Dave Schultze
Learn how to make beautiful renderings that showcase your designs with Rhino and V-Ray.
2h 45m • COURSE
Learning RhinoCAM with Taylor Hokanson
Learn how to create models for CNC milling machines with RhinoCAM.
54m 12s • COURSE
You'll learn industrial design skills with these experts
Stuart Harvey Lee
Stuart Harvey Lee is an industrial designer and founder of Prime Studio.
Stuart started his career working in steelworks in Sheffield, England, before training as a mechanical engineer at the Imperial College of Science and Technology, London, and obtaining a master's degree in industrial design engineering from the Royal College of Art, London.
He then worked as a consultant for design offices in the UK and Japan before moving to New York, where, after stints at Smart Design and Able Design, he founded Prime Studio in 1998. His goal with Prime Studio is to create a stimulating and innovative environment for both clients and designers.
Gabriel Corbett is an experienced product designer, instructor, and speaker.
Gabriel has a bachelor of science degree in mechanical engineering, and has been an active product designer for the past 18 years. He previously owned a prototype-through-production machine shop that built parts for notable organizations like the Jet Propulsion Laboratory (JPL) and Panasonic. By combining solid design experience with real-world skill in building products, Gabriel has the unique ability to design products quickly and effectively. He regularly consults companies on better and more efficient manufacturing and design methods.
Gabriel has worked with many startups and established companies, developing products for the consumer, industrial, and medical markets. He has worked on all aspects of product development, including product design, engineering, marketing, sales, and management.
Gabriel has been a Lynda.com author since 2011, and has developed courses on SOLIDWORKS, Onshape, rapid prototyping, and certification. He runs the Orange County SOLIDWORKS User Group, and has taught SOLIDWORKS and CNC machining at Irvine Valley College. Additionally, he runs his own design engineering company called Tiger Industrial Inc. He has presented at SOLIDWORKS World in Dallas, San Diego, Florida, and Los Angeles.
Gabriel's interests include new ventures, photography, adventure travel, surfing, mountain biking, and stand-up paddleboarding.
Scott Clear is the chief design and innovation officer at RKS Design.
With over 30 years of experience in design-led innovation and building brands by design, Scott Clear brings a new dimension to the world of industrial design. His unique global experiences and knowledge help him provide the missing link in the business of design.
As an industry thought leader and champion of brand, design, and innovation, Scott is a world-class industrial designer with expertise in business strategy, marketing, architecture, transportation, and product development.
This combination has resulted in signature solutions and unexpected industry firsts that have unlocked design opportunities and intellectual properties, leading to new acquisitions, management growth, and of course, bottom-line profits. Scott's clients include Ford, Honda, GE, 3M, Microsoft, and Sony.
Will Kemp is an award-winning professional artist and teacher with his own online art school.
Will studied in Italy, ran his own art gallery, taught in museums and schools, and now runs his own online art school, where he shares his professional secrets with aspiring artists. Learn more at willkempartschool.com.
Kevin Henry is an industrial designer, design advocate, and founding member of the product design program at IDSA.
Kevin Henry is the founding faculty member for the product design program at IDSA (Industrial Design Society of America). IDSA is the voice of the industrial design profession, advancing the quality and positive impact of design. Henry also served as the coordinator for ten years. He has a MFA in time-based art from the Art Institute of Chicago and an MFA in industrial design from the University of Illinois at Chicago. He is a practicing industrial designer and design activist.
Turi McKinley, an executive director at frog design, specializes in building innovative design practices.
Turi's 15+ years in design have encompassed questions from as broad as the right to knowledge to as narrow as the design of an underarm deodorant bottle. Her experience encompasses design research, interaction and service design, and focuses on building organizational capabilities and creative collaboration and innovation practices. With a consistent focus on user-centered design, her clients at frog have spanned domains and include GE, Honeywell, ETS, Humana, Qualcomm, Mars, MTV, Telstra, Colgate, and UNICEF.
In her role as the lead for frogCampTM, Turi leads the development of design process and creative collaboration processes for our clients and across frog's global studios. Turi was the lead editor for the frogThink® Toolkit and the frog Design Research Fundamentals, along with other frog experts.
Turi's background is in anthropology, interaction design, design research, and experience strategy. She holds an MFA in design and technology from the Parsons School of Design. Her academic background is in anthropology with emphasis on symbolic anthropology and ethnography. She has lived, researched, and worked extensively in the United Kingdom, Australia, India, Nepal, Korea, and China, and is currently based in New York.
Dave Schultze is an industrial designer and notorious 3D geek.
As an industrial designer, he has developed products for Microsoft, LG, Umbra, and Hasbro. He has won multiple industrial design awards and his work has been recognized in media coverage worldwide. Most recently, his "Philco PC" concept computer was featured in more than 20 magazines. Dave is a dedicated educator who has taught a 3D visualization class at Otis College of Art and Design in Los Angeles for the last 10 years. In recognition of his unique design, technical, and communication skills, Dave has been contracted by Fortune 500 manufacturers to inspire their staff and train them in the latest 3D tools.
Jonathan Racek is a multidisciplinary designer, and a professor at Indiana University Bloomington.
Jonathan's research is concerned with the design and creation of systems of production where the design/products/architecture/new systems emerge. This research is articulated through the high-tech—parametric modeling, digital fabrication, alternative visualization methods—and the low-tech, including participatory design in a developing world context.
He has worked with Play360, a nonprofit that trains organizations to build low-cost educational resources throughout the developing world. He has performed such training in Peru, the Philippines, Zanzibar, Guatemala, Thailand, Haiti, Guatemala, and Kenya (where he helped build one of the only playgrounds in the largest slum in Africa).
Before joining the faculty at Indiana University, Prof. Racek was founder of STEW, a furniture/architectural firm, for over nine years. Their work has been exhibited in Los Angeles, New York, Milan, Melbourne, Beijing and Dubai and has been featured in such publications as the New York Times, TIME magazine, and over 30 other domestic and international magazines.
In 2001, he received a design award from the American Institute of Architecture, Los Angeles chapter. He received his LEED AP certification in 2009. In 2012, he was named one of "40 Under 40" in the AEC (architecture, engineering, and construction) industry, as determined by Building Design+Construction magazine.
He has recently been working with virtual reality systems, specifically the Oculus Rift and its implications in architectural prototyping and visualization, educational exhibits, and historical preservation.
Taylor Hokanson is a CAD/CAM evangelist
and an assistant professor of art at Columbia College Chicago.
Like the digital media at the center of his research, Hokanson's practice blurs the boundaries between conceptual art and the hard sciences. As a DIY engineer, he frequently works with hacked electronics, changing the function of common consumer gadgets so that they become alien and unfamiliar. His sledgehammer-operated keyboard is a popular example. In changing the scale, material, and interface of a common device, Hokanson asks the user to reconsider a communicative medium devalued by ease of use.