ZBrush is a digital sculpting application for creating 2D and 3D models. In this learning path, you can build a basic knowledge of ZBrush for 3D modeling, texturing, sculpting, painting, rendering, and more.
Explore the fundamental features of ZBrush.
Practice your skills through project-based courses.
Develop workflows for rendering and completing your work.
Get a comprehensive introduction to ZBrushCore, the streamlined version of ZBrush, with practical examples and workflow techniques.
2h 44m • COURSE
ZBrush 4 Essential Training with Ryan Kittleson
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
2h 58m • COURSE
ZBrush 4R8 New Features with Ryan Kittleson
Take a tour of the new features in ZBrush 4R8, including Gizmo 3D and the ZModeler brush, and learn how to use them on real-world projects.
1h 29m • COURSE
Managing Edge Flow in ZBrush with Ryan Kittleson
Learn how to use new polygroup controls within ZRemesher to get good edge flow with less hassle.
22m 14s • COURSE
ZBrush: Stylized Sculpting with Michael Ingrassia
Explore some interesting and easy sculpting techniques geared toward beginning to intermediate ZBrush users.
3h 22m • COURSE
ZBrush: Polypaint with Michael Ingrassia
Learn how to use Polypaint for basic-to-advanced texturing in ZBrush.
1h 13m • COURSE
ZBrush: Rendering with Michael Ingrassia
Take your ZBrush model to the next level. Learn different workflows for rendering 3D sculpts for refinement in programs like Maya and Photoshop.
49m 51s • COURSE
ZBrush: Modeling Footwear with Ryan Kittleson
Learn the tools and techniques you need to digitally sculpt a shoe in ZBrush. Discover how to create the sole and the basic shape, and how to add laces and fine details to your sculpture.
3h 29m • COURSE
ZBrush: Hair with FiberMesh with Ryan Kittleson
Learn how to make hair and fur with the FiberMesh tool in ZBrush.
1h 19m • COURSE
Sculpting a Scarecrow in ZBrush with Michael Ingrassia
Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush.
4h 44m • COURSE
Sculpt Cloth in ZBrush with Ryan Kittleson
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
2h 8m • COURSE
Sculpting a Creature with ZBrush and Photoshop with Rayce Bird
Bring creatures from the depths of your imagination to life with ZBrush and Photoshop, in these tutorials from concept artist and Face Off champion Rayce Bird.
2h 36m • COURSE
You'll master ZBrush with these experts
Pablo Muñoz is a digital artist and the creator of ZBrushGuides tutorials.
Pablo designed ZBrushGuides to share everything he knows, from digital and traditional sculpting to sketching and illustration. He has produced a variety of tutorials, articles, videos, and ebooks, all of which show exactly how he makes his artwork. At ZbrushGuides, you can also find resources to use in your own projects.
Ryan Kittleson is a CG artist who teaches 3D modeling, sculpting, and printing with 3ds Max and ZBrush.
Ryan has loved combining art with technology since he was a young child with a VIC-20 and enjoying visually rich images by artists like Dali and Escher. He taught himself Photoshop as a teen and then 3ds Max in his early 20s. He worked as a game artist in Raleigh, North Carolina for a while before returning to school and completing a bachelor's of fine arts degree in illustration from East Carolina University, all the while practicing the art of digital graphics with personal and freelance projects. He then moved to Orlando, Florida where he taught character modeling at Full Sail University for 6 years. Ryan currently lives in New York City where he works as a freelance CG artist.
Michael Ingrassia provides expert 3D product design and industrial visualization services.
For the past 15 years, he has been involved in all phases of commercial, broadcast, and entertainment productions, ranging from product design, documentary production, and game development, for a wide range of high-profile studios and corporate clients.
For the past 7 years, Michael has been a top Maya instructor at various training academies. His work has been published in a variety of magazines such as 3D Artist, 3D World, and Computer Arts.
Rayce Bird is a creature creator, teacher, and design consultant.
His love for monsters and creatures began at a very young age, kick started by the popular 80s cartoon He-Man and the movie Predator. This love of creatures inspired him to go into the world of special effects makeup, but seeing that there was a trend for the digital side of special effects, Rayce decided on University of Idaho's Virtual Technology and Design program, where he studied animation and game design. After graduating, Rayce auditioned to be on SyFy's hit series Face Off, and went on to win season 2.
Since then, he has worked on short films, conceptual designs, and production designs. He has even done conceptual work for video games. Rayce was also recruited by the Navy to build training simulators in a way that would help people not only have fun, but learn in an entertaining way. He was then asked to come back to teach at his alma mater, the University of Idaho, where he currently teaches Design Studio and character design classes. In addition to his teaching, Rayce is a design consultant for Adobe Photoshop and, through Adobe, has consulted with Sony and Samsung.