Visualization is the process of creating images of objects that do not yet exist in the real world. Architects, product designers, and engineers all need to see still and moving images of their work. Autodesk 3ds Max is a premiere tool for creating visualizations. In this learning path, you can work on critical advanced rendering, lighting, and materials techniques that will help you become a visualization master.
3ds Max: Cinematography for Visualization with Aaron F. Ross
3ds Max features advanced tools for realistic cinematography. Learn professional techniques of camera animation and special effects using the powerful 3D camera tools.
2h 24m • COURSE
3ds Max: Rendering with Arnold with Aaron F. Ross
The Arnold renderer in 3ds Max makes photorealism easier than ever. In this course, learn to light, shade, and render using the powerful tools of Arnold.
2h 40m • COURSE
3ds Max 2017: Advanced Lighting with Aaron F. Ross
3ds Max features advanced tools for photometric lighting. Learn how to light and render photorealistic exteriors and interiors in this course.
2h 52m • COURSE
3ds Max 2017: Advanced Materials with Aaron F. Ross
3ds Max features advanced material tools and techniques for physically based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
2h 34m • COURSE
V-Ray 3.0 for 3ds Max Essential Training with Brian Bradley
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with advanced V-Ray tools, such as progressive sampling and hair and skin shaders.
6h 58m • COURSE
3ds Max: Substance to V-Ray with Brian Bradley
Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.
1h 56m • COURSE
You'll learn visualization skills with these experts.
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
Brian Bradley is a self-taught 3D artist and business owner.
Brian started experimenting with creative software and 3D applications around the end of 1993, wondering whether or not he could make a living working with such cool tools! By 1998 he had started his own multimedia business, working on projects ranging from flying logos to graphic design for clothing and vehicles to entire product and architectural visualization projects.
While learning the tools of his trade, Brian developed a keen awareness of the need for well-explained, high-quality training that could make software tools accessible and open to anyone who wanted to learn them. In 2007 he turned the attention of his family business toward the full-time teaching of the graphic design and production tools he loves to others.