Maya is one of the world’s leading 3D animation, modeling, simulation, and rendering software packages. Get the essential knowledge of Maya you need for animation, environment modeling, motion graphics, virtual reality, and character creation.
Discover advanced Maya features.
Practice your Maya skills through project-based courses.
Create animations, environments, motion graphics, and characters.
Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation.
8h 10m • COURSE
Maya: Advanced Materials with Andy Beane
Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
2h 25m • COURSE
Maya: Time Editor with George Maestri
Learn how to reuse, blend, and move animation between characters with the Time Editor in Maya 2017.
53m 20s • COURSE
Maya 2016: Bifröst Fluids with Aaron F. Ross
Learn to render realistic animated liquids in Maya with the Bifröst fluid dynamics engine.
2h 43m • COURSE
Maya: Motion Graphics Workflow with MASH with Scott Pagano
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
3h 33m • COURSE
Maya: Render Setup System with George Maestri
Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.
47m 18s • COURSE
Maya: Rendering with Arnold 5 with Aaron F. Ross
The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using Arnold's powerful tools.
3h 41m • COURSE
You'll master Maya skills with these experts
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Andy Beane is an animation artist who has been teaching and working professionally since 2002.
Andy currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California.
His production experience includes a children's television show pilot with Xzault Studio, Korn's "Coming Undone" music video, and Barnyard from Paramount Pictures. He wrote the book 3D Animation Essentials and curriculum for the Autodesk Animation Academy 2010, and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has worked on product visualization renderings for Zounds and is the producer for the preproduction of the children's ebook Every Walrus Can Fly. He has a BFA in art from Morehead State University in Kentucky and a MFA in computer animation from the Academy of Art University in San Francisco.
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
Scott Pagano is the creative and production lead of Neither-Field, a boutique animation studio based in Los Angeles.
Pagano's work fuses an extensive career of design and technical exploration into a myriad of projects for studios, brands, and performers. Specializing in procedural processes, look development, and real-time systems, Pagano works with a wide range of traditional CG tools as well as game engines and interactive platforms, including Unreal Engine and TouchDesigner.
Pagano takes inspiration from both natural and man-made worlds to create forward-thinking work while keeping the arc of art history and image-making in mind as he contributes to the evolution of visual culture.The work of Neither-Field can be seen at www.neither-field.com.