3ds Max is one of the world’s leading modeling and rendering software packages. In this learning path, you’ll build a basic knowledge of 3ds Max for designing visualizations, game environments, and virtual reality experiences.
Discover advanced 3ds Max features.
Practice your 3ds Max skills through project-based courses.
Create visualizations, environments, and virtual reality experiences.
3ds Max 2018 Essential Training with Aaron F. Ross
Learn what you need to know to use 3ds Max 2018 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
10h 10m • COURSE
3ds Max: Hard Surface Modeling with Joel Bradley
Learn tools and techniques to model hard surface objects as quickly and efficiently as possible with 3ds Max.
2h 38m • COURSE
3ds Max: Advanced Materials (2017) with Aaron F. Ross
3ds Max features advanced material tools and techniques for physically based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
2h 34m • COURSE
3ds Max: Advanced Lighting (2017) with Aaron F. Ross
3ds Max features advanced tools for photometric lighting. Learn how to light and render photorealistic exteriors and interiors in this course.
2h 52m • COURSE
3ds Max: Stylized Environment for Animation with Zaheer Mukhtar
Observe each step involved in creating a stylized, animated environment.
4h 44m • COURSE
3ds Max: Cinematography for Visualization with Aaron F. Ross
3ds Max features advanced tools for realistic cinematography. Learn professional techniques of camera animation and special effects using the powerful 3D camera tools.
2h 24m • COURSE
3ds Max: Special Effects for Design Visualization with Chris Murray
Discover how to use special effects and techniques for 3ds Max to enhance the production quality of your design visualization projects.
4h 25m • COURSE
You'll master 3ds Max with these experts
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3Ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas including, producing content for the web, print, visualization and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, Sketch up, Photoshop, Combustion, Composite, and more.
Zaheer Mukhtar is a 3D graphics designer, visual effects artist, and film director.
Zaheer's focus on graphics started in 1999 when he started creating on games, film, ads, and print media. His experience expanded as his professional career grew to include working professionally in 3D graphics, trailers, intros, and teasers. As a graphic artist and technical artist, he specializes in a wide range of 2D, 3D, editing, and compositing tools.
Chris Murray is an experienced 3D artist, animator, and creative technologist. A former Autodesk technical marketing manager for 3ds Max, Chris is currently an independent 3ds Max Community evangelist, production artist, and adjunct faculty at the University of North Carolina at Asheville. An average day includes technical evangelism for exciting tools and tech, strategy and professional story development to reach like-minded creative professionals, and opportunities to participate in the creative process with that technology. Chris shares his in-depth knowledge of 3ds Max and complimentary workflows and applications on his YouTube channel at http://www.youtube.com/3dsmaxtrainer.