Enter the exciting world of game development and capitalize on your creativity and your passion for gaming as an asset artist. In this path, you'll learn how to create 3D models, understand the pipeline for creating assets for a game engine, and discover state-of-the-art techniques to get your assets game-ready.
Create 3D models optimized for game engines.
Know the ins and outs of the asset creation pipeline for games.
Learn UVW mapping and how to create high and low poly models.
3ds Max 2019 Essential Training with Aaron F. Ross
Learn how to use 3ds Max 2019 to create professional 3D models, animations, and motion graphics. Explore spline and polygon modeling, materials, lighting, and keyframe animation.
10h 39m • COURSE
Creating a Stylized Wooden Crate Game Asset with Joel Bradley
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment or be triggered to explode in a real-time game engine.
2h 17m • COURSE
3ds Max: UVW Mapping with Joel Bradley
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
2h 32m • COURSE
Substance Designer 2020 Essential Training with Joel Bradley
Discover how to create 3D textures with Substance Designer 2020. Find out how to use the atomic nodes, graphs, and other features to generate texture maps for game engines.
2h 18m • COURSE
Unreal Essential Training (2019) with Simon Manning
Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.
2h 47m • COURSE
Game Asset Texture Pipeline with Judd Roy
Update your design skills. Learn a workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
1h 34m • COURSE
You'll learn new skills with these experts
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as trueSpace and Bryce 3D before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.
Simon Manning is a maker. He is currently a VR specialist and model shop director for bevel.space.
Before he ever donned a VR headset, Simon was building physical things: models, 3D printers, even a mixed reality capture setup. Grounded in the knowledge of physical things, Simon's virtual experiences display clarity and confidence.
His innovative work on the F5 Tower in Seattle was featured in Wired Magazine and he is regularly invited to speak on the topic of enterprise VR applications. When he's not immersed in architecture Simon is an active member of the growing VR community, sharing his knowledge and trying the latest gizmos to keep up with the rapid pace of technology.
Judd Roy has been an artist within the game industry since 2007.
Judd has had multiple artistic roles, including prop artist, terrain and world builder, and senior environment artist. Having worked at a number of companies, he has experience with different production pipelines and has a handful of shipped and cancelled titles under his belt. Judd teaches game art courses in his free time and mentors aspiring artists when possible. He served in the US Marine Corps and graduated from the Art Institute of California—San Diego. His interests are family, games, and digital art.