Enter the exciting world of game development and capitalize on your creativity and your passion for gaming as an asset artist. In this path, you'll learn how to create 3D models, understand the pipeline for creating assets for a game engine, and discover state-of-the-art techniques to get your assets game-ready.
Create 3D models optimized for game engines.
Know the ins and outs of the asset creation pipeline for games.
Learn UVW mapping and how to create high and low poly models.
3ds Max 2016 Essential Training with Aaron F. Ross
Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.
10h 44m • COURSE
Creating a Stylized Wooden Crate Game Asset with Joel Bradley
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
2h 17m • COURSE
3ds Max: UVW Mapping with Joel Bradley
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
2h 32m • COURSE
Learning Substance Designer with Joel Bradley
Get started with Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials.
2h 59m • COURSE
Creating Painted Metal in Substance Designer with Joel Bradley
A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.
1h 5m • COURSE
Unreal Essential Training (2016) with Craig Barr
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
7h 39m • COURSE
Game Asset Texture Pipeline with Judd Roy
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
1h 34m • COURSE
You'll learn new skills with these experts
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.
Craig Barr is a leading educator and author in the 3D space, who is a top-rated SIGGRAPH and NAB speaker.
With more than 17 years of experience in 3D animation, visual effects, software production and content creation, Craig Barr brings unique experience to the presentation and communication of these subjects. Having produced over 100 technical and feature videos for software and hardware products and workflows, Craig is also a top-rated featured speaker, having presented at numerous industry events over the years, including GDC, Siggraph, NAB, and Autodesk University. He has authored tutorials for 3D World and 3D Artist Magazine, as well as chapters in books on production pipelines. Craig's educational background offers a unique blend of both science and animation.
He enjoys inspiring through interaction, content creation, and communication about creative technologies.
Judd Roy has been an artist within the game industry since 2007.
Judd has had multiple artistic roles, including prop artist, terrain and world builder, and senior environment artist. Having worked at a number of companies, he has experience with different production pipelines and has a handful of shipped and cancelled titles under his belt. Judd teaches game art courses in his free time and mentors aspiring artists when possible. He served in the US Marine Corps and graduated from the Art Institute of California—San Diego. His interests are family, games, and digital art.