Get the basic skills you need to begin your career as a 3D visual design specialist. Learn to take 2D designs and visualize them in 3D. Develop a strong understanding of how design, form, materials, lighting, color, and environment play roles in 3D visualization.
Learn essential 3D software skills for visualization.
Practice translating 2D designs into 3D visualizations.
Sketching for Product Design and AEC with Kevin Henry
Learn sketching basics such as how to quickly generate shapes and forms, using planes, projection methods, line weights, and shade and shadow to bring product designs to life.
3h 44m • COURSE
Photoshop CC 2015 One-on-One: Fundamentals with Deke McClelland
Learn everything you need to know about Photoshop, in the order you need to know it, in this top-to-bottom overview of the world's most powerful image editing software, Adobe Photoshop CC.
14h 54m • COURSE
Illustrator CC 2015 Essential Training with Justin Seeley
Start drawing, designing, and illustrating with Illustrator CC. Learn all the essentials of the program, from installation to exporting final artwork.
6h 43m • COURSE
3ds Max 2017 Essential Training with Aaron F. Ross
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
9h 50m • COURSE
Rhino 5 Essential Training with Dave Schultze
Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
7h 10m • COURSE
SketchUp 2016 Essential Training with George Maestri
Learn the basics of SketchUp's easy-to-use 3D drawing, design, and rendering tools in these SketchUp tutorials.
3h 11m • COURSE
ZBrush 4 Essential Training with Ryan Kittleson
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
2h 58m • COURSE
Prime Studio Product Design with Stuart Harvey Lee
Meet the designers of Prime Studio, a product and brand consultancy, and learn about the process behind their new line of collapsible home products, Squish, in this short film.
14m 2s • COURSE
Rhino and V-Ray: Product Design Rendering with Dave Schultze
Promote your design concepts better with beautiful product renderings built with Rhino and V-Ray.
2h 54m • COURSE
Rapid Prototyping for Product Design with Gabriel Corbett
Bring your product designs into the real world with rapid prototyping. Get a close look at the machinery and the techniques, such as 3D printing, machining, and injection molding.
1h 38m • COURSE
You'll learn 3D visual design with these experts
Kevin Henry is an industrial designer and founding member of the product design program at IDSA.
Kevin Henry is the founding faculty member for the product design program at IDSA (Industrial Design Society of America). IDSA is the voice of the industrial design profession, advancing the quality and positive impact of design. Henry also served as the coordinator for ten years. He has a MFA in time-based art from the Art Institute of Chicago and an MFA in industrial design from the University of Illinois at Chicago. He is a practicing industrial designer and design activist.
Deke McClelland is an award-winning author, an educator, and a titan of image editing and graphic design.
Deke is the author of more than 50 video courses on creative imaging, graphics, 3D, and design for the industry-leading lynda.com. One of the most award-winning writers in the business, Deke has written over 80 books translated into 24 languages, with more than 4 million copies in print. These have included The Photoshop Bible, several For Dummies books, and his own One-on-One series published under Deke Press. In his spare time, Deke runs dekeOnline (deke.com), where he posts episodes of his popular lynda.com weekly series, Deke's Techniques. He lives in Boulder, Colorado with his two sons.
Justin Seeley is a graphic designer and a renowned software trainer in the creative media industry.
Justin's podcasts consistently rank among the top software how-to podcasts on the iTunes Store and his techniques have been featured on a variety of internet shows and digital publications. To date, Justin has authored over 50 hours of instructional content on a variety of digital imaging and design related topics. For more information on Justin visit justinseeley.com.
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
Dave Schultze is an industrial designer and notorious 3D geek.
As an industrial designer, he has developed products for Microsoft, LG, Umbra, and Hasbro. He has won multiple industrial design awards and his work has been recognized in media coverage worldwide. Most recently, his "Philco PC" concept computer was featured in more than 20 magazines. Dave is a dedicated educator who has taught a 3D visualization class at Otis College of Art and Design in Los Angeles for the last 10 years. In recognition of his unique design, technical, and communication skills, Dave has been contracted by Fortune 500 manufacturers to inspire their staff and train them in the latest 3D tools.
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Ryan Kittleson is a CG artist who teaches 3D modeling, sculpting, and printing with 3ds Max and ZBrush.
Ryan has loved combining art with technology since he was a young child with a VIC-20 and enjoying visually rich images by artists like Dali and Escher. He taught himself Photoshop as a teen and then 3ds Max in his early 20s. He worked as a game artist in Raleigh, North Carolina for a while before returning to school and completing a bachelor's of fine arts degree in illustration from East Carolina University, all the while practicing the art of digital graphics with personal and freelance projects. He then moved to Orlando, Florida where he taught character modeling at Full Sail University for 6 years. Ryan currently lives in New York City where he works as a freelance CG artist.
Stuart Harvey Lee is an industrial designer and founder of Prime Studio.
Stuart started his career working in steelworks in Sheffield, England, before training as a mechanical engineer at the Imperial College of Science and Technology, London, and obtaining a master's degree in industrial design engineering from the Royal College of Art, London.
He then worked as a consultant for design offices in the UK and Japan before moving to New York, where, after stints at Smart Design and Able Design, he founded Prime Studio in 1998. His goal with Prime Studio is to create a stimulating and innovative environment for both clients and designers.
Gabriel Corbett is an experienced product designer, instructor, and speaker.
Gabriel has a bachelor of science degree in mechanical engineering, and has been an active product designer for the past 18 years. He previously owned a prototype-through-production machine shop that built parts for notable organizations like the Jet Propulsion Laboratory (JPL) and Panasonic. By combining solid design experience with real-world skill in building products, Gabriel has the unique ability to design products quickly and effectively. He regularly consults companies on better and more efficient manufacturing and design methods.
Gabriel has worked with many startups and established companies, developing products for the consumer, industrial, and medical markets. He has worked on all aspects of product development, including product design, engineering, marketing, sales, and management.
Gabriel has been a Lynda.com author since 2011, and has developed courses on SOLIDWORKS, Onshape, rapid prototyping, and certification. He runs the Orange County SOLIDWORKS User Group, and has taught SOLIDWORKS and CNC machining at Irvine Valley College. Additionally, he runs his own design engineering company called Tiger Industrial Inc. He has presented at SOLIDWORKS World in Dallas, San Diego, Florida, and Los Angeles.
Gabriel's interests include new ventures, photography, adventure travel, surfing, mountain biking, and stand-up paddleboarding.