Channel your creativity and technical savvy to breath life into simple characters as a 3D character animator. Learn to apply the basic principles of animation and the processes used by professionals to model, rig, and animate characters in digital environments.
Apply storytelling principles through animation.
Design, rig, and animate characters in Maya.
Discover best practices from experts in 3D animation.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
3h 32m • COURSE
Maya 2016 Essential Training with George Maestri
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
7h 39m • COURSE
Character Animation: Locomotion with George Maestri
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
2h 41m • COURSE
Character Animation: Dialogue with George Maestri
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
2h 15m • COURSE
Modeling a Cartoon Character in Maya with George Maestri
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
3h 6m • COURSE
Rigging a Cartoon Character in Maya with George Maestri
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
2h 34m • COURSE
Animating Cartoon Characters in Maya with George Maestri
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
2h 17m • COURSE
Maya: nHair with Aaron F. Ross
Learn to create, style, animate, and render realistic hair with Maya nHair.
3h 8m • COURSE
Chris Landreth: Oscar-Winning Animation Director with Chris Landreth
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
22m 40s • COURSE
You'll learn 3D character animation with these experts
George Maestri is an animation director and producer in L.A. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
Oscar-winning filmmaker Chris Landreth is a CG pioneer who works with clients like DreamWorks and LinkedIn.
When Chris was a young boy, he was given a battery of psychological tests to determine what he might be when he grew up. He was found to have "mixed brain dominance." When Chris later discovered computers, he found that while he used a tablet with his left hand, he used a mouse with his right. This mixed-up brain behavior has since become a staple of Chris's career path. He first flexed his left brain to receive an MS degree in theoretical and applied mechanics from the University of Illinois. Then he helped develop a fluid measurement technique called particle image velocimetry.
But soon enough, Chris's right brain asserted itself. He discovered computer animation when he met Professor Donna Cox at the National Center for Supercomputing Applications (NCSA). Chris then created his first short film, The Listener (1991). Chris decided then that animation was the best way to entertain both sides of his brain.
In 1994, Chris joined Alias Inc. (now Autodesk Inc.) as an in-house artist, where he defined, tested, and abused their animation software as it was developed. Chris's work was a driving force behind Maya 1.0. During this period, Chris directed the end, which was nominated for an Academy Award for Best Animated Short Film, and Bingo, which earned a Canadian Genie Award.
Chris then created and directed the animated short film Ryan (2004). It pioneered a style he calls "psychorealism," using surreal CG imagery to show the psychology of its characters. Ryan received the 2005 Academy Award for Best Animated Short Film, and over 60 other awards. In 2009, Chris released The Spine, a film nominated for a Canadian Genie award. His latest film is Subconscious Password, a psychological exploration of how we remember the names of old friends.
Chris continues to be obsessed with both new techniques in CG and new ways in telling stories with these techniques. An expert in facial animation, Chris developed a course called Making Faces, which he has taught at Dreamworks Animation, Seneca College, the University of Toronto, and the Ecole George Melies in Paris.