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Use your creativity and technical skills to bring characters and stories to life as a 2D digital animator. Learn how to go from concept to finished animation, using industry-standard tools and the latest techniques from prominent animators in the business.
Learn the basics of animation and character development for 2D.
Apply storytelling principles to your animations.
Practice with exercises in Adobe Animate and Toon Boom Harmony.
Learning 2D Animation Principles with Dermot O' Connor
Bring a cast of characters to life. By following the basic principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly.
2h 25m • COURSE
Animation Foundations: Drawing Cartoon Characters with Dermot O' Connor
Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun.
5h 22m • COURSE
Adobe Animate CC First Look with Joseph Labrecque
Get your first look at the new era in Adobe animation: Adobe Animate. Learn about the new tools and improved interface in Animate CC.
14m 45s • COURSE
Flash: Hand-Drawn Animation with Dermot O' Connor
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
2h 51m • COURSE
Migrating from Flash to Toon Boom Harmony with Dermot O' Connor
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
6h • COURSE
Toon Boom Animate and Harmony Essential Training with Dermot O' Connor
Learn to use Toon Boom Animate and Toon Boom Harmony to create traditional animated scenes, complex digital character rigs, and even some cool effects.
5h 59m • COURSE
Animating Characters in Toon Boom Animate with Tony Ross
An introduction to creating and animating cutout characters in Toon Boom Animate.
5h 39m • COURSE
Sharon Ross: Character Designer for 2D Animation with Sharon Ross
Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.
10m 56s • COURSE
You'll learn 2D Digital Animation with these experts
Dermot O' Connor
Dermot O' Connor has practiced hand-drawn and digital animation at Don Bluth, Disney, and Warner Bros.
Dermot O' Connor entered the animation industry in 1988, working for Don Bluth's studio in Ireland for five years. During that time he was trained in traditional hand-drawn animation. In the mid-90s he directed CD-ROM interactive titles for Creative Capers Entertainment and Disney Interactive studios, working on such projects as 101 Dalmatians and Timon and Pumbaa. He was introduced to Flash in 2000 and began creating animation for Warner Bros. and Disney in Los Angeles, and Fatkat Animation in Canada. Dermot is currently completing his own 30-minute short film, completely animated with Flash.
A senior interactive software engineer, Joseph Labrecque also is an Adobe educator and digital media studio head.
With a client list that includes Marvel and Adobe, Tony Ross works as an educator, animator, and illustrator.
Tony Ross has more than a decade of professional freelance and teaching experience as a former professor of electronic arts at the Atlanta College of Art. Specializing in animation, interactivity, multimedia, motion graphics, and web applications and design, his expertise in the arts also extends to the fields of graphic design and illustration. As the creator and owner of tonyteach.com, his tutorials have been featured on Creative Cow, Toon Boom, Gomediazine, and Adobe.com, and his impressive roster of clients has included Dabel Brothers, Marvel Comics, The Freedom Toast, and Dean Koontz.
Sharon Ross is a character designer for Family Guy. She has worked for Disney and Nickelodeon.
Sharon Ross is an artist who feels very lucky to be doing the work she loves. Coming from a small town in Kansas, she started her career at Hallmark Cards in Kansas City and ended up in Los Angeles, where she has worked for Walt Disney Company, Klasky Csupo, Nickelodeon, and Fox Television Animation. She is currently a character designer on the animated TV series Family Guy. Sharon is also an illustrator and visual development artist, and has contributed to games, books, and other products. She works digitally with a Cintiq but also uses traditional media, and sometimes a combination of the two. The rest of her time is spent pursuing personal art, hanging around Joshua Tree, traveling the West Coast, and working on one of her favorite things: children's picture books.