Use your creativity and technical skills to bring characters and stories to life as a 2D digital animator. Learn how to go from concept to finished animation, using industry-standard tools and the latest techniques from prominent animators in the business.
Learn the basics of animation and character development for 2D.
Apply storytelling principles to your animations.
Practice with exercises in Adobe Animate and Toon Boom Harmony.
Learning 2D Animation Principles with Dermot O' Connor
Bring a cast of characters to life. By following the basic principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly.
2h 25m • COURSE
Animation Foundations: Drawing Cartoon Characters with Dermot O' Connor
Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun.
5h 22m • COURSE
Learning Adobe Animate CC (2016) with Joseph Labrecque
Get started with Adobe Animate CC. Create rich graphics and interactive animations. Learn how to import assets, create vector objects, work with text and images, use tweens, manage your timeline, and publish content to various formats to remain compatible with new and emerging web standards, including HTML5.
2h 21m • COURSE
Flash: Hand-Drawn Animation with Dermot O' Connor
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
2h 51m • COURSE
Migrating from Flash to Toon Boom Harmony with Dermot O' Connor
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
6h • COURSE
Toon Boom Harmony Essential Training with Dermot O' Connor
Bring your stories to life with Toon Boom Harmony. Learn to use Harmony for 2D animation and character rigging.
4h 14m • COURSE
Animating Characters in Toon Boom Animate with Tony Ross
An introduction to creating and animating cutout characters in Toon Boom Animate.
5h 39m • COURSE
Sharon Ross: Character Designer for 2D Animation with Sharon Ross
Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.
10m 56s • COURSE
You'll learn 2D Digital Animation with these experts
Dermot O' Connor
Dermot O' Connor has practiced hand-drawn and digital animation at Don Bluth and the Walt Disney Company.
Dermot entered the animation industry in 1988, working for Don Bluth's studio in Ireland for five years. During that time he was trained in traditional hand-drawn animation. In the mid-90s he directed CD-ROM interactive titles for Creative Capers Entertainment and Disney Interactive Studios, working on such projects as Timon and Pumbaa's Gamebreak and Topsy Turvy Games. He was introduced to Flash in 2000 and began creating animation for Disney in Los Angeles and Fatkat Animation in Canada. In 2012 he completed a half-hour animated documentary. In 2019 he created the hand-drawn animation on the Alan Parsons music video "As Lights Fall."
Joseph Labrecque is a creative developer, designer, and educator.
Joseph boasts over 15 years of experience building expressive web, desktop, and mobile solutions. Over the past decade, he has authored a number of books, articles, and video course publications on design and development technologies, tools, and concepts through publishers such as LinkedIn Learning, Peachpit Press, and Adobe. He is also the founder of Fractured Vision Media, LLC; a digital media production studio and distribution vehicle for a variety of creative works. Joseph is an Adobe Education Leader, Adobe Community Professional, and a member of Adobe Partners by Design.
With a client list that includes Marvel and Adobe, Tony Ross works as an educator, animator, and illustrator.
Tony Ross has more than a decade of professional freelance and teaching experience as a former professor of electronic arts at the Atlanta College of Art. Specializing in animation, interactivity, multimedia, motion graphics, and web applications and design, his expertise in the arts also extends to the fields of graphic design and illustration. As the creator and owner of tonyteach.com, his tutorials have been featured on Creative Cow, Toon Boom, Gomediazine, and Adobe.com, and his impressive roster of clients has included Dabel Brothers, Marvel Comics, The Freedom Toast, and Dean Koontz.
Sharon Ross is a character designer for Family Guy. She has worked for Disney and Nickelodeon.
Sharon Ross is an artist who feels very lucky to be doing the work she loves. Coming from a small town in Kansas, she started her career at Hallmark Cards in Kansas City and ended up in Los Angeles, where she has worked for Walt Disney Company, Klasky Csupo, Nickelodeon, and Fox Television Animation. She is currently a character designer on the animated TV series Family Guy. Sharon is also an illustrator and visual development artist, and has contributed to games, books, and other products. She works digitally with a Cintiq but also uses traditional media, and sometimes a combination of the two. The rest of her time is spent pursuing personal art, hanging around Joshua Tree, traveling the West Coast, and working on one of her favorite things: children's picture books.