Learn how to use the core features of Arnold, the high-quality rendering engine in 3ds Max, for lighting, texturing, and rendering 3D scenes.
3h 23m • COURSE
V-Ray Next for 3ds Max Essential Training with Brian Bradley
Get up and running with the V-Ray Next rendering engine inside 3ds Max. Learn how to leverage the many tools and features found in this powerful rendering solution.
6h 13m • COURSE
3ds Max 2019: Advanced Materials with Aaron F. Ross
3ds Max features advanced material tools and techniques for physically-based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
2h 37m • COURSE
3ds Max 2019: Advanced Lighting with Aaron F. Ross
3ds Max features advanced tools for photometric lighting. Learn to light and render photorealistic exteriors and interiors in 3ds Max 2019.
3h 36m • COURSE
3ds Max: Substance to V-Ray Workflows with Brian Bradley
Learn how to use Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray, and create photorealistic substance-based textures for your 3D models.
1h 35m • COURSE
3ds Max and V-Ray: Interior Lighting and Rendering with George Maestri
Learn how to light and render interior scenes and environments using V-Ray for 3ds Max.
1h 47m • COURSE
3ds Max and V-Ray: Exterior Lighting and Rendering with George Maestri
Create high-quality exterior renders using 3ds Max and V-Ray. Learn how to create both daytime and nighttime lighting and composite your renders in Photoshop to finish the images.
1h 51m • COURSE
You'll improve your 3ds max rendering skills with these experts
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
Brian Bradley is a self-taught 3D artist and business owner.
Brian started experimenting with creative software and 3D applications around the end of 1993, wondering whether or not he could make a living working with such cool tools! By 1998 he had started his own multimedia business, working on projects ranging from flying logos to graphic design for clothing and vehicles to entire product and architectural visualization projects.
While learning the tools of his trade, Brian developed a keen awareness of the need for well-explained, high-quality training that could make software tools accessible and open to anyone who wanted to learn them. In 2007 he turned the attention of his family business toward the full-time teaching of the graphic design and production tools he loves to others.
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.