The Arnold renderer in 3ds Max makes photorealism easier than ever. In this course, learn to light, shade, and render using the powerful tools of Arnold.
2h 40m • COURSE
ART Renderer: 3ds Max with George Maestri
Discover how to get the most out of the Autodesk Raytracer (ART) renderer, a fast, physically-based renderer that's available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor.
1h 21m • COURSE
V-Ray 3.0 for 3ds Max Essential Training with Brian Bradley
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with advanced V-Ray tools, such as progressive sampling and hair and skin shaders.
6h 58m • COURSE
3ds Max: Rendering for Composites with Joel Bradley
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
1h 50m • COURSE
3ds Max: Substance to V-Ray with Brian Bradley
Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.
1h 56m • COURSE
V-Ray: Control Color Bleed in 3ds Max with Brian Bradley
Don't let your colors bleed. Learn how to control and eliminate color bounce in your 3ds Max and V-Ray renders.
1h 12m • COURSE
Maxwell Render Essential Training with Leon van den Heever
Take a beginner's look at Maxwell Render Studio. Learn about the functions, capabilities, and material system of this powerful, physically-based renderer.
4h 6m • COURSE
Maxwell Render for Product Visualization with Leon van den Heever
Deepen your understanding of how to work with Maxwell Render. Learn how to stage, light, and compose a basic render project using this powerful 3D rendering software.
54m 26s • COURSE
Learning Thea Render with Leon van den Heever
Learn how to get up and running quickly with Thea Render, and leverage its functionality and capabilities to create striking 3D renders.
5h 15m • COURSE
You'll improve your 3ds max rendering skills with these experts
Aaron F. Ross
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Brian Bradley is a self-taught 3D artist and business owner.
Brian started experimenting with creative software and 3D applications around the end of 1993, wondering whether or not he could make a living working with such cool tools! By 1998 he had started his own multimedia business, working on projects ranging from flying logos to graphic design for clothing and vehicles to entire product and architectural visualization projects.
While learning the tools of his trade, Brian developed a keen awareness of the need for well-explained, high-quality training that could make software tools accessible and open to anyone who wanted to learn them. In 2007 he turned the attention of his family business toward the full-time teaching of the graphic design and production tools he loves to others.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.
Leon van den Heever is a certified 3D instructor and artist driven by a passion for 3D.
Leon van den Heever is a certified 3D professional and instructor in various specialty disciplines, and has exposure to CAD modeling and design. He has a manufacturing background, with the addition of being an engineering data management specialist and consultant. With a passion for working with 3D applications, he is also a 3D visualization modeler, animator, and render freelancer in engineering, architecture, and other disciplines.