Join Tammy Coron for an in-depth discussion in this video A look at SceneKit and Metal, part of Model I/O Quick Start.
- [Voiceover] In addition to Model IO being integrated…into the operating system and development tools,…Model IO also works with and is integrated…with SceneKit and MetalKit.…If you were to look at the classes available in SceneKit,…you'll quickly see there's pretty much a one to one match…with those available in the Model IO framework.…For example, you can see here that an MDLAsset…matches up with the Root Node in a SceneKit scene.…That means you can create an MDLAsset…from a scene or vice versa.…You can also create other SceneKit objects…from Model IO objects or the other way around.…
For example if you wanted to import a model of a ship…and turn that into a SceneKit scene,…you could do so with one line of code.…Or perhaps you wanted to create a SceneKit node object…from that model.…That's also possible by importing the model,…getting the mesh from that model…and then creating a SceneKit node from that object.…You could also go in the opposite direction,…here a scene kit light was created.…And then a Model IO object created from that light.…
Released
12/23/2016- Understanding assets
- Importing and exporting 3D assets
- Adding realism to assets
- Modifying and baking assets
- Integrating Model I/O
- Working with Model I/O and SceneKit
- Setting textures to enhance a scene
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Video: A look at SceneKit and Metal