Join Tammy Coron for an in-depth discussion in this video What you should know, part of Model I/O Quick Start.
- [Instructor] Now that you know what this course covers, it's time to take a look at the prerequisites. For starters, you'll need to know how to program for Apple technologies using Xcode. In this course, we'll be creating apps that run on macOS. Although with a few minor adjustments this same code will also run on iOS and tvOS. In order to run the code in this course, you'll need the latest version of Xcode, which at the time of this recording is Xcode 8. All of the code you'll see is written in Swift, which means you'll also need a practical working knowledge of the Swift programming language, and more specifically, Swift version three.
Finally, you should have a working knowledge of SceneKit because most of the demos will be focused on using Model I/O within the SceneKit scene. You should also have a basic understanding of MetalKit although that's not entirely necessary for this course because none of the sample applications will be using Metal.
- Understanding assets
- Importing and exporting 3D assets
- Adding realism to assets
- Modifying and baking assets
- Integrating Model I/O
- Working with Model I/O and SceneKit
- Setting textures to enhance a scene