Join Todd Perkins for an in-depth discussion in this video What you should know before watching this course, part of iOS Game Development with Swift 2.0 and SpriteKit.
- So what should you know coming into this course? This course is focused on programming. So you should be familiar with Swift. If you're not familiar with Swift, hopefully you have a lot of general programming knowledge. Ideally, you'll be familiar with iOS development. And maybe even have some experience developing games. But as far as game development goes, if this is your first game development course, and you feel comfortable in at least two of these areas, you should be good.
If you feel nervous in three or more, then I recommend looking up the Essential Training Courses for Swift and the iOS SDK. But if you feel comfortable, you're ready to proceed with this course.
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights
Skill Level Intermediate
Programming iOS 9 and GamePlayKitwith Tammy Coron1h 32m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
Use an action sequence4m 8s
5. Work with Audio
6. Additional Features
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.