Learn how to use SpriteKit, the graphics engine built into Xcode, and Swift, Apple's proprietary programming language, to build complete, full-featured iOS games.
- [Voiceover] Hi, I'm Todd Perkins. Welcome to iOS Game Development with Swift 2.0 and SpriteKit. This course is meant to teach you the basics of using SpriteKit with Swift 2.0, and covers all of the features you need to start building games for iOS. In this course, we'll discuss the basic features of SpriteKit, like how scaling and resolutions work. We'll talk about building scenes and working with sprites. From there, we'll look at using the built-in physics engine in your games, and how to handle collisions of all sorts.
In addition, you'll see how to add animations, audio effects, and realistic lighting to your games. We have a lot to talk about in this course, so let's go.
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights
Skill Level Intermediate
Game Design Careers with Brenda Romerowith Brenda Romero54m 41s Beginner
iOS 9 App Development: GamePlayKitwith Tammy Coron1h 31m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
Use an action sequence4m 8s
5. Work with Audio
6. Additional Features
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.