Learn how to use SpriteKit, the graphics engine built into Xcode, and Swift, Apple's proprietary programming language, to build complete, full-featured iOS games.
- [Voiceover] Hi, I'm Todd Perkins. Welcome to iOS Game Development with Swift 2.0 and SpriteKit. This course is meant to teach you the basics of using SpriteKit with Swift 2.0, and covers all of the features you need to start building games for iOS. In this course, we'll discuss the basic features of SpriteKit, like how scaling and resolutions work. We'll talk about building scenes and working with sprites. From there, we'll look at using the built-in physics engine in your games, and how to handle collisions of all sorts.
In addition, you'll see how to add animations, audio effects, and realistic lighting to your games. We have a lot to talk about in this course, so let's go.
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights
Skill Level Intermediate
Programming iOS 9 and GamePlayKitwith Tammy Coron1h 32m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
Use an action sequence4m 8s
5. Work with Audio
6. Additional Features
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