Join Todd Perkins for an in-depth discussion in this video Using the exercise files, part of iOS Game Development: Swift 2.0 and SpriteKit.
- The exercise files for this course are organized by chapters. In addition to the chapter folders, there's also a folder called Assets. This folder contains the graphics, sound effects, and animation artwork that we're going to be using throughout this course. In the chapter folders, you're going to find a folder that corresponds to each movie in the course. These folders contain both final and start folders, for the most part. To start up right where I am, you can go inside the Start folder, in the subfolder in there, and then open up the Xcode project file.
You'll also see the full path of the file on your screen when the video starts. So, you can simply open up that file as you're following along. I've saved the final states simply for your convenience. If you don't have access to the exercise files, don't worry. If you look at the assets that I've created for this course, they're very simple shapes. For example, this yellow circle here. This is a white circle. I try to keep it simple for a reason. I want you guys to be able to follow along as well.
Outside of that, there is pre-written code in some files, but I'm not going to write any code that I don't first teach in the course, so you should be able to follow along just fine whether or not you have the exercise files. Now that we've talked about the exercise files, let's get started with the course.
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights