Join John Nastos for an in-depth discussion in this video Taking screenshots with the iOS Simulator, part of Distributing iOS Applications Through the App Store.
- In this video, I'll show you how to take screenshots of your app while it's running in the simulator. I should mention that Apple's guidelines recommend taking screenshots from an actual device, and in the following video, I'll dive into why that approach may actually have a couple of disadvantages. Regardless of which method you choose, it's good to know the process for both the simulator and the device. If I'm going to use screen shots from the simulator, the first thing I'd like to do is use a tool called SimulatorStatusMagic. This is a great app that you can run on your simulators to change the status bar so that it shows a full battery and signal indicator, and Apple's famous 9:41 a.m. example time.
There are instructions on the GitHub page for how to install and run the app. On my machine, to save time, I've already gone through this process. Back in Xcode, I'm going to choose a simulator to run the app then. I want the screen shots for the iPhone 6S first, so I'll choose that from the menu. Then I can build and run the app. Once the simulator is open, I can navigate to whatever screen I want, and I can either use the File menu, Save Screen Shot item, or just Command-S to take screenshots.
When I do that, by default, they appear on the desktop. And you can see screenshots from the simulator of each screen that I've saved. I would recommend using that method, the Command-S or the File menu item as opposed to this standard OS 10 screenshot method, trying to grab a window or a portion of the window. Since the screenshots need to be exact sizes, and if you use Command-S, it guarantees you'll get that size. Keep in mind that you'll want to repeat this process for simulators for every device type that you need screenshots for.
In a later video, I'll get into automating this process.
This course covers preparing an iOS application for, and submitting it to, the App Store. It includes tutorials on making sure your app meets Apple's human interface guidelines, preparing assets such as icons and screenshots, building preview videos, generating the necessary development and distribution certificates, building the app bundles, submitting the app, and complying with Apple's requirements for marketing materials. Author John Nastos, creator of the popular Metronomics family of apps, will also explain what Apple's review process is like and how soon you can expect to hear back about your submission.
The course will be updated as Apple's requirements evolve, so check back often to keep your skills current.
- Following Apple's development guidelines
- Formatting the app icon
- Testing the app
- Generating an app ID, description, and more with iTunes Connect
- Taking screenshots
- Creating an app preview video
- Choosing a pricing model
- Building and archiving your app in Xcode
- Submitting an iOS app
- Updating your app in Xcode