Join Ron Buencamino for an in-depth discussion in this video Project overview, part of Implementing In-App Purchases in iOS 11 with StoreKit.
- [Instructor] Before we go into the details of StoreKit,…I'd like to take a few minutes to go over the project file…that we're going to be working on.…So I'm here in Xcode…and I'm in the starting state of our Pixelford project.…Let's go ahead and run our app and see what the app does.…As a reminder, we're going to need to do…all of our StoreKit work on an actual device…for us to test out the functionality.…This won't work in a simulator.…I'm currently building our project on an iPhone 7 Plus.…When our app opens, we'll be brought to a main view…that has two buttons.…
If I tap on Your Library,…I'm brought to a collection of photos.…If we're to select an image,…we would be brought to a screen that shows our image.…At the top of this is a toolbar…that currently contains two buttons.…One of the tasks we're going to do later on…is to add on to this toolbar additional filters…that our user can purchase.…Also on this screen at the top right is a button…that is meant to allow me to save this image to the cloud.…
If I tap on it,…
First, get an overview of StoreKit and the types of purchases you can offer, including consumable and non-consumable products and non-renewing and auto-renewable subscriptions. Next, learn how to configure new products for sale with iTunes Connect and display a storefront right within your app. Ron then shows how to request and process payments, and deliver users' purchases to their iOS devices. Plus, learn about restoring purchased content—a smart strategy for keeping your app rating high—and requesting reviews from users using the new SKStoreReviewController API, which doesn't require leaving the app.
- What is StoreKit?
- Creating products in iTunes Connect
- Displaying products in your storefront
- Requesting payments
- Receipt validation
- Delivering products
- Restoring purchased content
- Asking for app reviews