Learn how to use Xcode’s built-in particle system editor.
- [Instructor] It's time to create…our first particle system.…First, just for the sake of organization,…I'm going to create a new group…to keep all of the particle systems…organized into a single group.…So I'm going to right click on the top group here…and say New Group.…And I'm going to give it a name of Particles.…Next, I'll right click on the Particles group,…then I'll choose New File from the menu.…This will present us with an option…to pick from an Xcode template.…Make sure you have iOS selected at the top of the sheet.…
And there are a lot of iOS file templates to pick from,…so rather than scrolling through this list,…I'm just going to go to the search filter here,…and I'm going to click once in there…and I'm going to type particle.…And the one I want to select is the…SceneKit Particle System File,…so I'm going to select that by clicking it once.…And then I'm going to click Next.…And Xcode will present us with a dropdown menu…with different types of…particle system templates to choose from.…So if I click here, I can see it can do…
Author
Released
7/28/2017- Setting up SceneKit
- The SceneKit coordinate system
- Using built-in view features
- Physics in SceneKit
- Spawning multiple objects and timers
- Optimizing performance
- Creating your first particle system
- Configuring and implementing a particle system
- Enabling touch
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome56s
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What you should know1m 16s
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1. SceneKit Scenes
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Setting up SceneKit3m 31s
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2. All about Nodes
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Understanding nodes1m 47s
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Asset catalogs4m 38s
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Understanding cameras4m 25s
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Geometry objects6m 24s
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Using built-in view features3m 27s
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Adding additional objects4m 42s
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3. Physics in SceneKit
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Physics body types3m 55s
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Forces6m 14s
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4. SceneKit and the Render Loop
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Spawn timers2m 51s
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Optimize performance4m 17s
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5. Particle Systems
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Implement a particle system3m 52s
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6. Enabling Touch
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Adding touch handling6m 14s
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Next Steps
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Next steps1m 40s
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Video: Create your first particle system