Join Todd Perkins for an in-depth discussion in this video Apply particle effects, part of iOS Game Development with Swift 2.0 and SpriteKit.
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- Exercise Files
- Particle Systems can add interesting effects…to your games.…One of the ways to add a Particle System…is to go to the Object Library,…and just drag an Omitter onto the screen.…However, when you do this,…you don't have any default settings to mess with.…Everything's initialized at zero.…So if we look over here in the Attributes Inspector,…this really doesn't do anything.…When I click the Animate button,…I don't see any animation happening.…So if you have a good idea of what…you want to build for a particle system,…you can just start right there if you want.…But I feel like an easier way to learn how to work…with particles is to create a Particle System file.…
So I'm going to delete this node here.…And if you don't have the exercise files, just know…that all I've done is created a blank SpriteKit Project,…and I've added my Sprite Atlas here.…We're just going to need one file here, this Particle file.…So I'm going to create a new file…by going to File, New, File, and then…I'm going to choose a SpriteKit Particle File,…
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights
Skill Level Intermediate
Programming iOS 9 and GamePlayKitwith Tammy Coron1h 32m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
Use an action sequence4m 8s
5. Work with Audio
6. Additional Features
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