- Core Animation basics
- Simple layer animation
- Reusing animation
- Spring animation
- Keys and delegates
- Easing and looping
- Keyframe animation
- Animating graphics, shapes, and paths
- Custom actions
- 3D effects
Skill Level Advanced
- [Harrison] Hi, I'm Harrison Ferrone, and I'd like to welcome you to this course on Advanced iOS Development with CoreAnimation. In this course, we'll be covering all the essential building blocks you'll need to use the CoreAnimation framework for your app's animation needs. We'll start off simple by creating some basic layer animations, debugging layer hierarchies, and working with the CoreAnimation delegate protocol. We'll move on to animation groups, creating some more complex animations with key frames and playing around with some gradients and shapes.
Once we've got that down, we'll take a look at customizing layer behavior and finish off with some cool 3D animations. I'm excited about all the content we have to cover, so let's get started.
iOS App Development: Test-Driven Developmentwith Harrison Ferrone2h 10m Intermediate
iOS Development: Auto Layout Programmaticallywith Steven Lipton4h 37m Intermediate
What you should know1m 21s
1. Getting Started
2. Thinking in Layers
3. Groups, Keyframes, and Transitions
4. Shape Layers and Beyond
5. Customizing Actions and Transactions
6. 3D Effects and Animations
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