Join Todd Perkins for an in-depth discussion in this video Add and modify sprites, part of iOS Game Development with Swift 2.0 and SpriteKit.
- Now we're going to add some graphics to our scene.…I'm going to start by just deleting the code…inside touchesBegan,…and then I'm going to delete the code…inside didMoveToView.…And we're going to put our own graphics on the screen.…And those graphics are going to come from files.…Now if you don't have access to the Exercise Files,…you can create graphics using an application like…Adobe Photoshop, or Illustrator,…or you can grab images from the web,…or any other way you'd like,…any other way you use images in iOS or Xcode.…
So I'm going to click on Access.XCAssets,…and then I'm going to click the + button down here,…and I'm going to create a New Sprite Atlas.…Now if you're new to game design…the term Sprite might be new to you.…Sprite just means invisible object, so you can think of…a sprite can be a character in a game.…In the case of this course, all of the graphics…I'm importing are Sprites, and they're just…simple circles and other shapes.…
So visual objects in a 2D game are called Sprites.…So we're going to create this new Sprite Atlas here.…
- Creating a new SpriteKit project
- Adding and modifying sprites
- Transitioning between scenes
- Removing child sprites from parents
- Working with gravity, forces, and impulses
- Detecting collisions
- Applying particle effects
- Creating actions and action sequences
- Working with audio
- Creating frame animations
- Using cameras and lights
Skill Level Intermediate
Programming iOS 9 and GamePlayKitwith Tammy Coron1h 32m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
Use an action sequence4m 8s
5. Work with Audio
6. Additional Features
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