From the course: Maya: Character Rigging

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Wiring up the FK and IK switch

Wiring up the FK and IK switch - Maya Tutorial

From the course: Maya: Character Rigging

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Wiring up the FK and IK switch

- [Narrator] With my FKIK control in place, we can now wire the whole rig up. Now we've already set up our constraints on this joint here, so if I go into Windows out liner, select my skeleton shoulder left, you'll see that each one of these has a constraint. So we have a constraint for the shoulder, the elbow and the wrist, so each one of these has two inputs. So we have a FK input and an IK input. So the balance of those two will determine how far in between those two, this particular joint will bend. So what we need to do is connect all of these up with this control. So I'm going to go ahead and select this control, it's called control FKIK left, and all the constraints and then we're going to go ahead and open up our Node Editor. Now I'm going to go ahead and clear out my Node Editor and just load what we have selected here. So I should get four nodes here, FKIK as well as the constraints. Now you may get some…

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