From the course: Maya: Character Rigging

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Understanding FK and IK rigging

Understanding FK and IK rigging - Maya Tutorial

From the course: Maya: Character Rigging

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Understanding FK and IK rigging

- [Narrator] In this chapter, we're going to take a look at how to set up an FK IK switch for the character's arm. Now before we actually dig into this, I want to show you kind of an exploded view of how a typical FK IK setup works and how that is rigged. Now, in the middle here, I have my actual skeleton. This will be what is deforming the geometry. Now, that skeleton is controlled by two additional sets of joints. We have an FK joint up here and an IK joint down here, so when we switch between FK and IK we're actually switching between two sets of joints that are controlling this. So in this case I have this IK handle for the IK joint and on this I've created an attribute called FKIK. When it's at zero, it's completely FK, forward kinematics. When it's IK it's inverse and in the middle, it's halfway between, so I'm going to type in point five here, and I'll show you how this basically works, so what we've…

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