Author
Released
12/5/2019- Preparing your model
- Creating a project in Substance Painter
- Importing resources
- Working with the shelf
- Baking maps
- Applying materials
- Creating new materials
- Modifying channels
- Using layer blend modes
- Creating a logo with height and anchors
- Using brushes, stencils, and clone tools to paint
- Working with layer effects
- Rendering with Iray
- Exporting textures
Skill Level Beginner
Duration
Views
- [Wes] Hello, and welcome to this essential training on Substance Painter. In this course, we are going to look at not only how to use Substance Painter, but also discuss some best practices and workflows. We will be taking a real-world approach to learning by texturing a 3-D asset from scratch, start to finish. Throughout the process, you will build a solid foundation for texturing in Substance Painter. We have a lot to cover, so let's get started by taking a look at preparing a mesh for texturing.
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Introduction
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Introduction28s
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Exercise files2m 37s
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1. Model Preparation
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Material assignment1m 40s
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2. The Substance Painter Interface
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Creating a project3m 3s
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Navigating the 3D/2D views2m 29s
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General UI overview8m 43s
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Setting up a shader3m 33s
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3. Working with the Shelf
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Importing resources5m 16s
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4. Baking Maps
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Using the integrated bakers5m 45s
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5. Applying Materials
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Working with fill layers5m 40s
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Painting layer masks5m 35s
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Duplicating layers4m 58s
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6. Modifying Channels
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7. Using the Transform Tools, Projection Modes, and Anchors
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8. Using the Painting Tools
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Understanding brush properties11m 31s
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Creating a custom brush tool5m 42s
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Using symmetry to paint5m 58s
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Using stencils8m 54s
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Using a text alpha3m 36s
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Using the Clone tool5m 30s
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9. Working with Layer Effects
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Applying filters3m 45s
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10. Rendering and Exporting Textures
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Rendering using Iray9m 3s
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Conclusion
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Next steps1m 23s
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Video: Introduction