From the course: Learning TouchDesigner
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Shader assignments - TouchDesigner Tutorial
From the course: Learning TouchDesigner
Shader assignments
- [Lecturer] So we've looked at how to build all of our shaders for our different objects. I'm making procedural file paths for our filing nodes. And let me go into this shader's object here and you can see that we've now created, basically just by copying and pasting and renaming these different objects, we've created containers for each of the 10 elements of our scene. And, then, each of these has the various shaders in it that are all accessed via our little strings. So really straightforward and really much more fun way of bringing in all these files than having to manually deal with that. So, now, we need to do the shader assignments. And we're going to use a different simple script, using the same variable just to do the shader assignments, cuz we don't want to have to do all of those manually. And it'd be great to be able to build something that was adaptable, so if we had more elements or less elements, we could just keep copying and pasting things and have everything…
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Contents
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Importing and viewing geometry4m 28s
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(Locked)
Creating the render setup (light, camera, and top)3m 46s
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(Locked)
Creating the PBR (physically based rendering) setup7m 12s
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(Locked)
Organizing with containers4m 58s
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(Locked)
Building the fps component5m 15s
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(Locked)
Importing a full scene3m 40s
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(Locked)
Making geopaths relative2m 10s
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(Locked)
Building modular shaders5m 30s
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(Locked)
Shader assignments4m 6s
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(Locked)
Building an environment sphere6m 4s
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(Locked)
Adding 2D animation to signage7m 48s
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(Locked)
Building the sceneControl component8m 47s
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(Locked)
Post-processing a 3D render5m 12s
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(Locked)
Rendering results as movie files2m 54s
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