From the course: Maya: Character Rigging

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Setting up finger FK controls

Setting up finger FK controls - Maya Tutorial

From the course: Maya: Character Rigging

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Setting up finger FK controls

- [Instructor] We now have our fingers in place and we can now connect it into the rig. So, let's take a look at where we're at here. If we go into the Outliner you'll see I've got my Offset, and then a Control, and then the child of that Control is another Offset, then another Control, Offset, Control. So, make sure that your hierarchy is set up this way, and then if we go to this initial Offset, you'll see that, well, we've got a lot of garbage numbers in here, and we can just go ahead and place those in the Offset Parent Matrix, like we've done before. So, let's go ahead and do that in the Node Editor. So, I'm going to go into my Node Editor and let's go ahead and clear that out and load up the Offset Node. So, offset_index1_l, and then I can just click here, and remember we're connecting Matrix into Offset Parent Matrix, and then we delete the connections, select the Node, zero out the transforms. And, let's do that…

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