From the course: Maya and Arnold: Architectural Materials

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Self-illumination materials

Self-illumination materials

From the course: Maya and Arnold: Architectural Materials

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Self-illumination materials

- [Instructor] In Arnold, materials can also be used as light sources. Now this is called emission. And it's great for certain types of lighting where the light may not be a simple shape. So here I have a scene with two lights here. We have a tube light as well as this sconce, which has basically two light bulbs in it. So let's go ahead and apply a material to these objects and make them emissive. So I'm going to shift select these two light bulbs and the tube. And then we're just going to right click, assign new material and we'll just use the standard surface shader which is the Maya shader. And so here we have the standard surface shader in our attribute editor. So let's go ahead under render, turn this on to Arnold and start rendering. Now you can see that these lights really just have a basic material on it. Now if we go to the base of the material, the base color, we can turn that down. We don't need any…

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