From the course: Substance Designer: Material Techniques

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Sculpt the main terrain

Sculpt the main terrain - Substance Designer Tutorial

From the course: Substance Designer: Material Techniques

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Sculpt the main terrain

- [Instructor] Okay, so now we're going to get started on our forest floor. So the first thing I'm going to do is create a new substance graph, and I'm going to keep the settings as is and I'm going to change this to forest floor. Then I'll make sure that physically based metallic roughness is selected. Now we can move the base maps here. So whenever you create a new project you're going to get all the base maps here. So the base color, normal, and so on so forth, but we're not going to work with this until the very end. So the first thing that we're going to do is create a base material. So you hit the Spacebar and then select base material. So what we're first going to do is do a few changes in the base material and then we're going to add this material to our scene. I'm going to make sure that I have the plane hi-res and then the material I selected the metallic roughness and then tessellation. Then for the scale I'm going to bring that up to 10, like so. Everything else we'll…

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