From the course: Houdini: Particles
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Scene overview
- [Instructor] Now we'll take a look at the template scene we've provided here. We have this little floating drone object that is flying around this tower. Maybe it's fixing something or checking something out on this futuristic little pole here. And so, what we're gonna do is we're gonna have particles that are emitting from the motion of this moving drone. As if this little kind of points on the edges are maybe little thrusters or engines and so as it moves in different directions, we'll emit particles off those, that we're gonna then put sprites on to create a smoke simulation based on sprites coming out of this object. So we're not gonna do anything much on this sop level inside of this, but we're gonna peek inside of this node just to get a sense of what's going on. I'm going to show you the main thing we're concerned about. I'm gonna go into this sop network here and I'm gonna make that full screen. The main thing going on that I want to show you is, on the left side here, we…
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Contents
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Display options2m 16s
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(Locked)
Scene overview2m 32s
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(Locked)
Create particle sim4m 8s
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(Locked)
Modify POP Source node2m 38s
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(Locked)
Add POP Color and POP Wind4m 20s
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(Locked)
Add POP Sprite3m 44s
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(Locked)
Particle result: Cache particles4m 23s
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(Locked)
Create pscale4m 31s
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(Locked)
Create alpha3m 15s
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(Locked)
Create color2m 41s
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(Locked)
Final prep3m 55s
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(Locked)
Shader overview2m 35s
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