Materials, lighting, and other assets together define how the surfaces of objects appear. This video explores how to quickly identify asset problems and how to address common issues for an optimized workflow.
- [Instructor] In this movie I want to take … just a minute or two … to look at the configuration of … the architectural visualization scene … that we have here inside of the unity editor. … I want to take a look over some of its important properties. … This is useful because it helps you understand … how this scene is set up … and how those settings are going to be important later, … but also when you're creating your own … architectural visualization you'll want to keep … some of these design considerations in mind … because they can save you a ton of time … further along the line. … So, first of all here in this project, … when I move to the hierarchy panel, … you'll see we have a range of different objects … inside the scene and these represent all of the props … and the meshes that compose the entirety … of this building here. … Now critically important … is that later in our architectural visualization … when we add our interactions, … one of the things that we want to do is to have doors …
Skill Level Intermediate
Unity: AR Visualization 01 Basic Conceptswith Roger Miller1h 59m Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn2h 3m Intermediate
1. Configuring an Architectural Visualization Scene
2. Area-Based Interactions
3. Doors and Object Interactions
4. Camera Controls
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