In this video, Emmanuel Henri demonstrates how to publish your prototype or component to the Framer store.
- [Instructor] When you've built a prototype … that you're proud of and you would like to publish it … and share it with the world, you could do this … by publishing it to the store. … Please be mindful that when you're publishing a component … to the store, you're publishing the entire prototype, … so everything that you see on this screen will be published … as one component into the store. … So, if you want to remove things, … remove them before you actually publish. … But in this case, if we'd like to publish this guy here, … we could do so. … So, let's more on to the store, and then click on publish. … There are a few things that you need … before you start publishing. … First, you need to have the details, … so you need to have a description. … You need to have a little bit more of a description … as to what your prototype does and so on and so forth, … so you can put a full description here, the title, … and then you need to create some artwork. … If we go back to our favorites, click on TinyFaces, …
- What is Framer X?
- Navigating the user interface
- Designing with Framer X
- Working with the layout and drawing tools
- Building interactions
- Creating simple and complex components
- Implementing overrides
- Exporting your prototype
Skill Level Intermediate
Prototyping AR User Experiences with Framerwith Emmanuel Henri51m 50s Intermediate
1. Framer X Overview
2. Design with Framer X
3. Build Interactions with Framer X
4. Create Simple Components
5. Create Complex Components
6. Advanced Features in Framer X
Next steps1m 21s
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