- Setting up Adobe Animate to create microinteractions
- Shape, classic, and motion tweens
- Easing with the Properties panel and Motion Editor
- Using masks
- Prototyping gestures, including tap and swipe
- Designing progress bars and bouncing icons
Skill Level Intermediate
- [Joseph] Hi, I'm Joseph Labrecque. In this course, we'll have a look at prototyping microinteractions using Adobe Animate. The first thing we'll do is cover some basics, understand what we mean by microinteractions, and lay down the basis of working within Animate for the tasks ahead. We'll then have a look at different ways of creating motion within Animate, and applying advanced easing functions to our animations. Moving on, we'll have a look at prototyping various gestures and design patterns common to interactive experiences. Finally, we'll design a number of useful microinteractions, such as stretch and fill, ripple effects, pulsing effects, color washes, and more. All right, let's get going.
UX Foundations: Interaction Designwith David Hogue3h 33m Intermediate
Adobe Animate CC New Featureswith Joseph Labrecque2h 32m Intermediate
1. Preparing Your Project
2. Basics of Motion
3. Prototyping Gestures
4. Designing Microinteractions
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